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How to get the Rod of the Depths + stats & more
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If you've been wanting the Rod of the Depths in Fisch, you might be wondering how exactly to get it. The Rod of the Depths is a powerful rod with a cool passive effect, and it's a little difficult to obtain. To get it, you must go to Vertigo, complete the bestiary, obtain some mutated Enchant Relics, then complete a maze. While it's not an easy task, it's very much obtainable if you work for it. Keep reading for our in-depth guide on obtaining the Rod of the Depths in Fisch.

Getting the Rod of the Depths

The Rod of the Depths can be obtained by completing the Depths Maze. To get to the Depths, go to Vertigo via a Strange Whirlpool and complete the Vertigo bestiary. To access the Depths Maze, you'll need two Enchant Relics: one Hexed, and one Abyssal. At the end of the Depths Maze you can purchase the Rod of the Depths.

Section 1 of 4:

Rod of the Depths Overview & Stats

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  1. The Rod of the Depths is a high-luck, low-resilience end-game rod. It can be obtained after gaining access to the Depths and completing the Depths Maze. It has a unique passive that summons a ghost to stand behind the player. Every third catch, the ghost will give the player a random fish from the location they're fishing in. The fish has a chance of being mutated, and there's a 10% chance that the fish is an Enchant Relic. [1]
    • Lure Speed: 65%
    • Luck: 130%
    • Control: 0.15
    • Resilience: 10%
    • Max weight: 30,000kg
    • Cost: 750,000C$
    • Best bait: Fish Heads (The Depths), Night Shrimp, Coral, Seaweed
      • The ghost is not affected by the luck stat of the rod, but can be affected by the enchantments put on the rod.
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Section 2 of 4:

How to Get the Rod of the Depths

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  1. 1
    Complete the Vertigo bestiary. Vertigo is an underwater cave that can only be accessed by going into the Strange Whirlpool. [2] Strange Whirlpools appear periodically. When a Strange Whirlpool is open, the announcement message "A Strange Whirlpool has opened." will appear on your screen. [3]
    • Strange Whirlpools are open for 15 minutes once they are announced.
    • They are most commonly found near Moosewood, in front of Forsaken Shores, by Roslit Bay, near Earmark Island, and around the Statue of Sovereignty. However, they can spawn anywhere on the map.
    • You'll need to fish as well as use Crab Cages to complete the Vertigo bestiary.
    • Some fish can only be caught in Vertigo during certain seasons. It's best to start fishing in Vertigo in Winter, then wait until the server rolls over to Spring to finish, since all the fish can be caught in Winter and/or Spring.
    • Isonade can only be caught by fishing in the Strange Whirlpool.
      • Check out the Vertigo bestiary below .
  2. 2
    Open the Depths Gate. Once you've completed the Vertigo bestiary, you'll have the Depths Key on hand. This key can be used to open the Depths Gate found within Vertigo. [4]
    • Once you open the Depths Gate, it will stay open. You don't have to find another Depths Key to go back to the Depths.
  3. 3
    Obtain an Abyssal and Hexed Enchant Relic. To get the Rod of the Depths, you'll have to complete the Depths Maze. To access this maze, you'll need to place an Abyssal and Hexed Enchant Relic on altars in the Depths.
    • The best place to fish for Enchant Relics is in the Depths. There's a 1 in 100 chance of catching an Enchant Relic in the depths. This increases to 1 in 33 if an Aurora Borealis is happening.
    • To ensure you get mutated Enchant Relics, use rods that give you a chance to get Hexed and Abyssal mutations.
      • The No-Life Rod has a 50% chance of catching fish with the Hexed mutation.
      • The Abyssal Specter Rod has a 25% chance of catching fish with the Abyssal mutation.
      • Rods with the Abyssal enchantment have a 10% chance of catching Abyssal fish.
      • Rods with the Mutation enchantment have a 90% chance of catching a mutated fish.
  4. 4
    Place the Enchant Relics on their respective altars. The altars are located in the following spots:
    • The altar for the Abyssal Enchant Relic is located at X: 1210, Y: 715, Z: -678. The altar is located near Aspicientis.
    • The altar for the Hexed Enchant Relic is located at X: 1689.9, Y: -902.4, Z: 1437.7. The altar is located near Tenebris.
  5. 5
    Complete the Depths Maze. The Depths Maze can be challenging if you don't know where to go. If you want to figure the path to the Rod of the Depths on your own, skip the rest of this step. Otherwise, follow this path: [5]
    • Walk forward past the first opening on your right. Continue straight until the path veers slightly right, then bends left.
    • Continue walking straight ahead, past an opening on your right. Veer slightly right, hugging the left wall, but don't turn.
    • When the left wall bends to the left, continue hugging the left wall. You will walk past a door on your right that automatically opens and closes on a timer.
    • When the left wall veers left again, continue straight, hugging the right wall. The wall will end shortly, but continue to follow the wall, going around the sharp curve.
    • Continue down this path, hugging the left wall. You will pass two openings on your right.
    • When the path veers to the left, follow it. You will find yourself in the room with the Rod of the Depths.
      • The coordinates of this final room are X: 1689.9, Y: -902.4, Z: 1437.7.
  6. 6
    Purchase the Rod of the Depths. The Rod of the Depths can be purchased in the final room of the maze for 750,000C$.
    • To exit the maze, there is a hidden passage behind the statue in this final room. At the end of this passage is a whirlpool that takes you back to Vertigo.
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Section 3 of 4:

Vertigo Bestiary

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  1. Rarity Name Bait Time Weather Season
    Common
    Night Shrimp Crab Cage Day Clear Summer, Winter
    Common
    Spider Fish Any Any Any Winter
    Uncommon
    Twilight Eel Insect Any Any Winter
    Unusual
    Fangborn Gar Fish Head Any Foggy Any
    Rare
    Abyssacuda Minnow Any Any Spring, Summer
    Rare
    Voidfin Mahi Truffle Worm Any Clear, Windy Spring
    Legendary
    Rubber Ducky Any Any Rain Any
    Mythical
    Isonade Truffle Worm Any Any Any
    Exotic
    The Depths Key Any Day Any Any
Section 4 of 4:

Best Enchantments

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    • Quantum: 25% chance for fish to have the Subspace mutation (5x sell value) [6]
      • Quantum is the best mutation passive enchantment for the Rod of the Depths. This will increase how much C$ you're able to make from the fish you catch.
      • Quantum requires Exalted Relics. If you don't have them, you can apply Abyssal, Noir, or Ghastly to the rod instead.
        • Abyssal: 10% chance for fish to have the Abyssal mutation (3.5x sell value), and fish will be larger (80% chance to increase weight by 1.3x, 20% chance to increase weight by 0.6x) [7]
        • Noir: 100% chance to catch Albino (1.1x sell value) or Darkened (1.3x sell value) fish, +10% fish size [8]
        • Ghastly: 100% chance to catch Translucent (1.3x sell value) fish, +10% double catch rate [9]
    • Hasty: +55% lure speed [10]
      • If you want to increase your lure speed, Hasty is the best enchantment.
    • Clever: 2.25x XP earned [11]
      • While Clever is the better enchantment to increase XP earned, you can use Insight instead.
        • Insight: 1.5x XP earned, +20% lure speed, 30% chance to catch Purified fish (2x sell value) [12]
    • Quality: +15% lure speed, +15% luck, +5% resilience, +5% progress speed [13]
      • Quality is the best enchantment if you want a general boost in the rod's stats.
    • Wormhole: 80% chance to catch a fish from a random location [14]
      • Wormhole is a great option if you're trying to fill out your bestiary, especially since it applies to the ghost as well.
    • Mystical: +25% luck, +45% resilience, +15% lure speed, +10% progress speed [15]
      • Mystical is the best enchantment to increase the rod's resilience.
      • Mystical requires Exalted Relics. If you don't have them, you can apply Resilient to the rod instead.
        • Resilient: +35% resilience [16]
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