WALL-E is a robot character featured in the Disney Pixar movie with the same name. A video game was released for PlayStation 2 based on the movie. The game includes 27 playable levels, some of which are played as WALL-E and some of which are played as EVE. This wikiHow will explain how to play the WALL-E video game for PlayStation 2.

Part 1
Part 1 of 3:

Getting Started

  1. Though this is not required, watching the movie first can give you a general idea of what the game will be like. You will be able to understand the plot and recognize the characters from the movie as you play the game.
  2. The first level of the game, BnL Tune-Up, is an introductory level that teaches you the controls of the game. Most of the controls for the playable WALL-E character are introduced in this level, though more of WALL-E's controls as well as EVE's controls are introduced later on. Become familiar with the following on your controller:
    • WALL-E
      • The button is jump.
      • The O button is box-mode.
      • The button is used to grab and throw cubes as well as to start puzzles.
      • The button activates WALL-E's laser.
      • L1 plays the "Put on Your Sunday Clothes" song to summon other robots.
      • L2 shows how many blue energy charges or other materials you've collected, as well as showing how full your laser is, how much health you have, and how many BnL crates you have destroyed.
      • R1 changes the game to First Person mode.
      • R2 has no effect while playing as WALL-E.
      • The left analog stick moves WALL-E.
      • The right analog stick changes the perspective.
    • EVE
      • The button fires EVE's weapon.
      • The O button has no effect while playing as EVE.
      • The button has no effect while playing as EVE.
      • The button fires EVE's weapon.
      • L1 has no effect while playing as EVE.
      • L2 shows how much health you have and how many BnL crates you have destroyed.
      • R1 speeds EVE up.
      • R2 has no effect while playing as EVE.
      • The left analog stick moves EVE.
      • The right analog stick changes the perspective.
    Advertisement
  3. 3
    Be aware of timed levels. Some levels are timed, while others are not. Timed levels are levels in which you have a specific time to complete. The time you have remaining will be displayed at the top of the screen. The message before the level will typically explain that the level is timed by saying something such as Hurry! , but you can check to see if a level is timed by looking for the displayed remaining time.
    • While playing timed levels, speed is key. Oftentimes, you will automatically start the level at the highest speed because this is most efficient for the level. If you end up being slowed down, you will likely increase speed naturally, or you can try to find a speed platform to increase your speed manually. Timed levels include the following:
    • Sandstorm Sprint (WALL-E)
    • Taking Flight (EVE)
    • Surprise Departure (WALL-E)
    • EVE Pursuit* (WALL-E)
    • Cosmic Speedway* (EVE)
    • Trash Shoot (WALL-E)
    • Homecoming (EVE)
    • Lido Deck Dash (EVE)
    • EVE Pursuit and Cosmic Speedway do not display a time at the top of the screen, but moving too slowly in the level will result in you needing to restart that stage of the level. In these levels, you will need to stay fast to avoid restarting.
  4. 4
    Understand the difference between WALL-E levels and EVE levels. Most levels have the player play as the WALL-E character, but there are a few select levels where the player plays as EVE. These levels, all of which are timed, have different controls than the regular WALL-E levels (in that EVE is a flying character, while WALL-E is not) and can be more challenging at first. Getting used to EVE's controls is critical to passing these levels.
  5. 5
    Know how to gain health. Both WALL-E and EVE can lose health throughout the game. Knowing how to keep their health full can be essential to the completion of a level.
    • WALL-E's health can be restored by standing under a sun beam. These appear as light yellow sections on the ground which glow.
    • WALL-E and EVE can both be replenished by collecting yellow energy charges from BnL crates.
  6. 6
    Fill up your laser gauge. WALL-E's laser runs out as you use it (unless you use a cheat that allows his laser to always be full), so knowing how to fill up his laser can be important for certain levels. To fill up WALL-E's laser, use a BnL Laser Charge Dispenser or collect red energy charges from BnL crates.
    • EVE's weapon does not run out, so only WALL-E uses red energy charges.

    Tip: It can be difficult to match the BnL logos perfectly, and refilling WALL-E's laser manually can prove to be a time-taking process. To make this easier on yourself, you can purchase the "HEAVYWEAPON" cheat from the Cheats menu for game credits. This cheat automatically fills WALL-E's laser so that it never runs out.

  7. 7
    Acknowledge the different types of cubes. Throughout the game, you will find different types of throwable cubes. These include the following:
    • Junk cubes - WALL-E creates these by rolling on a junk pile. They can also be created by the vacuum bot. Use them to throw at targets or to break open boxes or closed areas.
      • Junk cubes have an alternative light grey and black form found in space levels which are sometimes also referred to as "normal cubes".
    • Explosive cubes - these cubes are red, flaming, and are introduced in the Work Day level. They can be used to explode damaged BnL doors and kill OP-T bots and can only be found at explosive cube dispensers (unless a cheat is used that makes every cube an explosive cube regardless of its type). They may cause damage to you if you stand too close to the explosion.
      • Explosive cubes have an alternative white form with a centered red fire icon in space levels.
    • Magnetic cubes - these cubes are pink and white. They attract larger cubes, that are similar in appearance, to open doors. They can also attract other certain robots, including M-O and Stewards, temporarily stunning them.
      • Magnetic cubes only appear in space levels and thus have no alternative form.
    Advertisement
Part 2
Part 2 of 3:

Playing the Levels

  1. 1
    Complete the BnL Tune-Up level to verify you understand the controls for WALL-E. The first level of the game, BnL Tune-Up, is dedicated to teaching new players the basic controls of the game. You will learn how to jump, enter box-form, create and throw cubes, and use WALL-E's laser. Do this level to familiarize yourself with how the game works.
  2. 2
    Start playing timed levels. The next level, Sandstorm Sprint, is the first timed level of the game. You will learn the importance of speed in timed levels and be introduced to shortcuts and speed platforms, which will reappear in following timed levels.
    • Shortcuts will appear regularly throughout timed levels played as WALL-E. Marked by grey planks connected with yellow and black caution tape, they are easily distinguished from the regular paths. Enter box-form by pressing O or throw a cube to break through the planks and enter the shortcuts.
      • It is recommended to familiarize yourself with the regular routes of the timed levels before trying out the shortcuts so you can get used to the speed element of these levels, but going through shortcuts can help you complete the level faster if used properly.
    • Speed platforms will also be found throughout the rest of the game. You can identify a speed platform by locating a yellow and black striped (in Earth levels) or a blue arrowed (in space levels) square appearing on the ground WALL-E moves around on. Crossing this platform will immediately set your speed to the highest level and can help you maintain speed in timed levels.
  3. 3
    Explore WALL-E's house. Two levels are set at WALL-E's House: Home Sweet Home and Truck Sweet Truck. Become familiar with this setting, which includes a few obstacles, for future levels.
  4. 4
    Open gates to search for another WALL-E bot. After visiting WALL-E's house, you'll begin the search for another robot on Earth, starting in Work Day. Work Day highlights the concept of opening gates (which was introduced in BnL Tune-Up). A gate appears as a yellow (in Earth levels), white (in space levels), or brown (in the trash shoot levels) square-shaped door with an electronic puzzle in the center. When you approach a gate, an icon should appear that signals you to select . This starts the puzzle to open the gate or collects your blue energy charges.
    • There are 4 types of puzzles: pattern, switch, memory, and color-match. Pattern puzzles require you to copy a pattern. In switch puzzles, you click the square that is a different color than the rest. Memory puzzles will ask you to repeat a pattern of colors with associated sounds. Color-matching puzzles show you a pattern of paired colors to memorize and ask you to find the matches.
  5. 5
    Be cautious on ramps. While playing Work Day, Hidden Treasure, and Shipyard, you will be introduced to ramps. It is possible to fall off of a ramp and potentially run out of health, so make sure that you stay centered on the ramp and move at a slow pace.
  6. 6
    Meet EVE. Following the level Truck Sweet Truck, you will be introduced to EVE's character in Shipyard. After discovering the other WALL-E bot is no longer functional, coming across EVE offers WALL-E a fresh start. Playing as WALL-E, you'll be prompted to "follow the white probe" and eventually meet her. Go through the shipyard to catch up to her, use your laser to cut out an EVE-shaped piece of metal to get her attention, and complete an obstacle course with her, making sure to keep up with her pace.
  7. 7
    Start playing as EVE. The following level, called Taking Flight, is the first level that has the player play as EVE. You will be introduced to EVE's controls and fly her around the land by WALL-E's home. Learn how to shoot EVE's weapon and use R1 to fly.
    • Note that Taking Flight is a timed level, so although you should take time to familiarize yourself with EVE's controls for future levels, you must also keep a fast pace to meet the time restraints of the level.
  8. 8
    Go to space. Next in the story, EVE returns to the Axiom. As WALL-E, you will follow her and ride to space in Surprise Departure and Stowaway to Space. Surprise Departure is the last of the levels taking place on Earth until the end of the game. As WALL-E finds that EVE is being taken away, the player goes through a timed obstacle course to find the Axiom. In Stowaway to Space, WALL-E, who is holding onto the outside of the Axiom, is experiencing space travel and has to shoot obstacles in the way.
  9. 9
    Follow EVE around the Axiom. The next level is EVE Pursuit. In this level, you are required to follow EVE through the Axiom, making sure that you don't fall far behind. Losing speed will result in a backtrack to an earlier part of the level. To avoid this, speed is a necessity.
    • You will discover new obstacles while aboard the Axiom. These will include hazardous spaces, Stewards, and M-O. Hazardous spaces are mainly seen in EVE Pursuit and appear as red platforms with a white hand in the middle of them. Stewards are the security robots on the Axiom and may fire tasers at you. M-O is a cleaning bot that works alongside the Stewards and GO-4 (another security bot) until closer to the end when he begins to help WALL-E.
  10. 10
    Avoid Stewards. Try to avoid being spotted by Stewards and OP-T bots while aboard the Axiom. If you are caught, you may be tased and run out of health. However, in Clean Getaway, you are required to neutralize the Stewards as they follow you.
    • You can kill a Steward by firing your laser, throwing a cube at it, or charging into it from box-form. OP-T bots, which alert Stewards if they see you, must ideally be avoided but can be shut off if all nearby Stewards are killed or can be killed with explosive cubes starting in the Human Highway level.
  11. 11
    Find reject bots to help you rescue EVE. EVE, who has been taken by Auto (the main antagonist) and the Stewards to the Diagnostic Room, needs to be rescued. In Life on the Axiom, you meet several reject bots, including an umbrella bot and a flashlight bot, that help you navigate around certain parts of the Axiom and help you get closer to EVE. Call over the reject bots by pressing and holding L1 .
  12. 12
    Save EVE. In the following level, Robot Rescue, you will need to find two key cards to rescue EVE from the Stewards and Auto. Go through the Axiom with the reject bots and locate the keys to save EVE.
  13. 13
    Maneuver through traffic. In Human Highway, you need to follow EVE through the Axiom, but new obstacles appear. As you get past Stewards and OP-T bots, you come across pathways full of moving obstacles or platforms. You need to dodge any obstacles and stay on the platforms (using the left analog stick) while moving across the screen to join EVE on the other side.
  14. 14
    Make it to the space pod. Pod Blaster features WALL-E in a space pod. Space is full of flying debris that you need to destroy to safely make it through the level. Fire the space pod's weapon to avoid running into obstacles.
  15. 15
    Return to the Axiom. As EVE, you have to fly through space to catch up to WALL-E in Cosmic Getaway. Dodge obstacles and keep up a fast pace so you don't lose track of him.
    • Once you make it back to the Axiom, you will need to neutralize GO-4. In Rogue Robots, GO-4 spots you and follows you through the Axiom. Neutralize him using WALL-E's laser to pass the level.
  16. 16
    Fix EVE. In Trash Shoot, navigate through the area in a hurry to find EVE. Afterward, in Fixing EVE, you will need to collect 20 parts to fix her, which you'll find by exploring the trash shoot.
  17. 17
    Go to the Holo-Detector. In Holo-Detector Dash, you play as WALL-E and follow EVE through the Axiom in search of the Holo-Detector. Dodge obstacles, destroy Stewards, and continue in A Robot's Last Stand to make it to your destination.
  18. 18
    Return to Earth. Once you reach the Holo-Detector, WALL-E and EVE are able to return to Earth. However, WALL-E is badly damaged. In Home Coming, play as EVE to quickly carry WALL-E back to his home to fix him.
  19. 19
    Play the epilogue. After WALL-E is fixed, more reject bots and plants are found missing. In Epilogue, locate and save the missing reject bots and follow GO-4 through three obstacle courses to take back the plants.
    Advertisement
Part 3
Part 3 of 3:

Adding More Layers to the Game

  1. 1
    Destroy BnL crates. BnL crates are located throughout many levels of the game. They come in red and grey and can be destroyed in different ways. By destroying every BnL crate in a level, you earn bonus points.
    • Red BnL crates are destroyed by WALL-E's laser and EVE's weapon, while grey BnL crates are destroyed by a cube or WALL-E charging into them.
    • BnL crates are not to be confused with blue energy charge crates , which are light blue crates carrying charges that are used to open gates. BnL crates carry yellow and red charges that refill the health and laser gauge of the characters, respectively.
  2. 2
    Find artifacts. Artifacts are introduced in Home Sweet Home. They can be found by pressing R1 to enter first-person view and bring up an 'Unknown Object detected' alert. They typically can be spotted by a flashing white light just above them, though you must use the first-person view to create the option to dig them up.
    • Just like BnL crates, artifacts award bonus points.
  3. 3
    Unlock minigames. Minigames are unlocked by playing levels and come in two subcategories: Head to Head and Championship. Head to Head minigames are played by two players, while Championship games can be played by up to four.
    • The five unlockable Head to Head games are WALL-E's Race, Plant Collection, Spaceship Shootout, High Speed Flight, and Heavy Traffic.
    • There are four categories of Championship games: Motor Coaster, EVE's Speedways, Key Puzzle, and Combo.
      • The Motor Coaster category contains Sandstorm Sprint, Surprise Departure, and Trash Shoot.
      • The EVE's Speedways category contains Taking Flight, Home Coming, and Lido-Deck Dash.
      • The Key Puzzle category contains Pattern Puzzle, Switch Puzzle, Memory Puzzle, and Color-Match Puzzle.
      • The Combo category contains all of the above.
  4. 4
    Complete the playground levels. There are two "playgrounds" in the game - the Tanker Playground (which is unlocked after Shipyard) and the Repair Ward Playground (which is unlocked after Robot Rescue). Finishing these levels is not required to move on to the next levels, unlike every other level in the game. Playgrounds are places to "show your skills" and consist of two challenges.
    • The first challenge requires you to move WALL-E through a certain number of BnL gates (20 for the Tanker Playground and 30 for the Repair Ward Playground) within a time limit. As you pass through a gate, a few extra seconds are added to your time.
    • In the second challenge, you have to locate and charge through ten different boxes located throughout the playground in two minutes.
  5. 5
    Explore the Axiom. Lido-Deck Dash is the final level of the game, in which you play as EVE and fly through the Axiom. It can be a fun challenge to complete with a time limit of about 75 seconds.
  6. 6
    Use cheats. As you earn more bonus points, you're able to buy cheats. These include different music options to play while pressing L1 , giving WALL-E an alternative backpack, and always keeping WALL-E's laser gauge full.
    • There is also a set of cheats that can be unlocked using certain codes. These can be found online or in the image above, and they include giving WALL-E a color-changing laser, making all cubes explosive, and making it so all antagonists (i.e. Stewards and OP-T bots) cannot see WALL-E.
    Advertisement

Expert Q&A

Ask a Question

      Advertisement

      Video

      About this article

      Thanks to all authors for creating a page that has been read 3,076 times.

      Did this article help you?

      Advertisement