Fire Emblem 7, also known as Fire Emblem: The Blazing Blade or just Fire Emblem, is the first game in the series to be released outside of Japan. The main characters are Lyndis, Hector, and Eliwood.

Part 1
Part 1 of 4:

Using Units

    • New players will commonly run into the mistake of not properly checking enemy range. Knowing the movement range of your enemies will help you decide how to position your units. This way, you can be prepared for incoming attacks.
    • Staves aren't only for healing, they can also do other things. Always read the descriptions of staves or any weapon in general. And always use them in order to increase a unit's staff rank.
      • A quick and easy way to raise staff rank is by spamming Barrier staves -- they can be used on units with full health and they give a decent amount of weapon experience (or wexp for short).
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    • Ninian and Nils are a special type of unit that can allow another unit who has taken an action to be controlled again. This opens up a lot of opportunities for strategies and can allow for maps to be beaten significantly faster.
    • Exclusive to this game are rings. Ninian and Nils instead of refreshing a unit's turn can instead use these rings in order to boost a particular stat for a bit. These are very useful in a pinch, as they can mean the difference between a unit dying or surviving.
    • Contrary to what some players say, EXP isn't that limited of a resource. It is okay to use these stronger units to kill some enemies as your unpromoted units can always get stronger.
      • While they don't gain levels as fast, their bases stats make up for this. It'll be some time before your other units can have similar stats to pre-promotes.
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Part 2
Part 2 of 4:

Gaining XP

    • While it's true that units get less XP as their level gets higher, don't micromanage exp like it's a limited resource.
      • FE 7 has been beaten by many people in 0% growths(i.e units had no growths and relied totally on their base stats).
        • Enemies in this game aren't much stronger than your army -- sometimes they are weaker.
    • Due to the RNG factor of gaining stats upon leveling up via growth rates, the same unit on different playthroughs can have very different stats. Which is why sticking with units who have strong base stats over high growth rates is generally better.
      • This applies to many late-game units. Sure, they might not have 80% in strength, but they might not need it if their strength stat is already high. Don't only disregard a unit just because their growth rates are low.
    • The promotion bonuses are nice to have earlier and will make the coming battles significantly easier to handle. Some units even gain an additional weapon type to use.
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Part 3
Part 3 of 4:

Using Weapons and Items

    • Slim weapons are useful for units with very low con, however most characters have high enough con to use iron weapons without penalty.
    • Iron weapons do less damage than steel and silver weapons. However, they are also more accurate, lighter, cheaper, and more durable. Sometimes using iron weapons may be more favorable than using their stronger steel/silver counterparts.
    • Some weapons give more weapon experience than others. Most weapons grant only 1 wexp, but many of the higher tier weapons can give more.
      • While these weapons give higher wexp, they could also weigh down units if their con and/or speed isn't high enough.
        • Compare weapon weight to constitution and speed.
    • While its effect on hit rate and damage is not enormous, In many cases, having a better chance to hit and just a bit more damage makes the difference.
      • For example: If facing multiple units of the same weapon types, Brigands, for example, units with a weapon triangle advantage and high avoid such as Guy, Raven or Lyn can be placed on defensive terrain and hold them off. It can make a huge difference.
    • Some weapons deal 2x effective damage against certain unit types, doubling the weapons strength.
    • For example, all bows deal effective damage against fliers, so make sure to keep your fliers out of range from enemy archers.
    • Be sure to use this to your advantage if you're having trouble with a certain tougher enemy.
  1. These can come in handy if there isn't a healer nearby. But they should never be your main way of healing after gaining staff users!
    • They also uses up that unit's turn (unless the unit is mounted, in that case the unit can move their remaining tiles) so be careful!
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Part 4
Part 4 of 4:

Perfecting Your Strategies

  1. Don't attack a boss with someone if they'll be killed by them during enemy phase!
    • Con is also a very important stat as it determines whether or not a unit will receive a speed penalty from a weapon. If a unit's con is equal to or higher than a weapon's weight, no speed will be deducted. However, if a unit's con is lesser, a unit will lose speed equivalent to the difference of the weapon's con and their total speed.
      • If a unit's speed is high enough, the speed penalty won't affect their ability to double attack.
    • You don't always have to attack or use an item, sometimes it's better to select wait so the unit can attack on enemy phase and in turn lose less health.
    • The handy conversations will up the supported unit's stats in battle by a small or large amount depending on the support level.
      • Sure, they do boost a unit's hit and avoid and sometimes damage. But the bonuses are bonuses for a reason -- they're small. Like WTA, it is a nice bonus to have that may balance the odds in your favor, but they aren't necessary to complete the game.
    • Remember that terrain can increase your avoid rate, defense, and can even heal health each turn. A lot of bosses are on some defensive terrain of some sort. Remember to check for terrain and use it, as well as remembering to factor it into your calculations.
  2. It is a useful, albeit risky, way of leveling up and earning money. It's not a bad idea to have some units use it before finishing off the chapter.
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Community Q&A

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  • Question
    What is the safest and most efficient way to level up the lords (specifically Eliwood)?
    Lukcii
    Community Answer
    The best way to give weaker units' experience is to weaken enemies with other units so your weaker units can get the kill exp. While Eliwood and Lyn aren’t that great at survival (especially Lyn), Hector can effectively tank if leveled properly in easier modes. Arenas are an effective, albeit very risky, way to grind up units, but I only recommend you do that if prepared. Make sure not to take higher bets, as those will have more dangerous enemies. However, your lords promote very late, with the first Heaven Seal appearing in Chapter 24E/26H, the next one in 26E/28H and the final one in 27E/29H, which your main lord promotes with. (E stands for Eliwood mode and H stands for Hector mode.)
  • Question
    Should I use the knight's crest on Wallace or on my cavaliers in hard mode?
    Jekuma
    Community Answer
    While you can feel free to choose whoever you want to give the knight's crest to, it's generally recommended one of your cavaliers; they're mounted, allowing them to move larger distances and to rescue other units faster. They're also faster, allowing them to not get doubled or even double some enemies that Wallace otherwise can't. While these may seem to be minor now, it makes a huge difference long term.
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      Tips

      • Recommended Characters:
        • Marcus: Marcus is available from chapter 11 in Eliwood mode or chapter 12 in Hector mode. He starts off as a Paladin which is the best class in the game due to being mounted which adds rescue utility and canto, having great base stats, having three weapon types, two of which have 1-2 range, makes him a force to reckon with for most of the game.
        • Florina/Fiora: Florina has more availability if Lyn mode is played while Fiora is better combat wise if Lyn mode isn't played, both provide flight utility which is useful in a few chapters.
        • Isadora: Where Marcus lacks in speed, Isadora lacks in hp and con, which along with her middling strength limits what weapons she can use, thus making it a lot harder if the enemy is bulky. Luckily she's a Paladin, arguably one of the best classes, which compensates for her middling defenses.
        • Pent. Pent is a well-rounded sage, who once recruited will be one of your better magic users. Pent is a really good character in dangerous situations, as he is not only able to do tons of damage, but he can also heal a lot even with a heal staff due to his high magic.
        • Priscilla: she is a mounted healer, meaning that she has benefits similar to Paladins and Cavaliers. She is able to travel longer distances, rescue and drop units to safety, and is able to use Canto.
        • Ninian/Nils. Having another unit move again is vital for low turn count runs because it can lead to crazy rescue drops when it is done in the right way. It also allows the same unit to attack, use a staff or use the arena twice.
        • Oswin. Oswin's defense is amazing, making him for the most part, invincible to most melee attacks. However, he is prone to not doubling and his movement is poor.
        • Sain. He starts off with a better strength stat than Kent and he's a mounted unit.
        • Kent. Despite him having lower base strength than Sain, he has better speed and skill. Making it more likely for him to double most of Lyn mode's axe users and in Eliwood/Hector's mode.
        • Lowen. Compared to the other cavaliers, he is much more focused on defense and HP. Which means that he is able to take much more hits than Kent and Sain on average. Combined with him being a mounted unit, he is a great unit for attacking and getting other units around a map.
        • Raven. Easily the most powerful unmounted swordsman. Access to axes is a bonus, as well as his solid stats and HM gains.
        • Harken. Essentially late game Raven. Like Raven, his stats for he joins are great. He benefits greatly from his B rank in axes along with swords. Allowing him to use brave weapons upon joining. He also has decent speed that allows him to double a lot of enemies. And in some cases, quadruple enemies with the brave weapons.
      • Watch the scenes, sometimes you can understand things better and help you battle.
      • Weapons that provide:
        • a) 2 wexp per hit:
          • Steel lance
          • Steel axe
          • Any blade
          • Short bow
          • Elfire
          • Shine
        • b) 8 wexp per hit:
          • Devil axe
          • Eclipse
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      Warnings

      • Wil and Rebecca - Archers are difficult to use as they cannot usually counterattack on enemy phase due to not having any 1 range weapons. The effectiveness against flying enemies is not as helpful in FE7 as it only doubles the damage rather than tripling it as usual.
      • Nino - While she is usable, it takes a lot of work to raise her and the results simply aren't worth it. She arrives much too late and at too low a level to be useful.
      • Wallace - while his stats may be superior to your other characters at the end of Lyn's Story, he returns very late and by that point of the game most of your units should be promoted and should have better stats than he will.
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      Things You'll Need

      • Fire Emblem 7 Game
      • Game Boy Advance, original DS (backwards compatibility) or Wii U

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