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Learn to get the jump on enemies using the flanking rule in D&D 5e
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Are you wondering how to incorporate the flanking rule into your next D&D combat encounter? No problem! Flanking is a simple (but optional) rule from the Dungeon Master’s Guide that lets you position allies within 5 feet of an enemy to get advantage on attack rolls. It's a great way to encourage strategizing in battle, although some DMs feel it’s too powerful. Keep reading for a complete guide to flanking in D&D 5e, including how to use and counter it in a fight.
Things You Should Know
- Flanking is a tactical maneuver in D&D 5e. “Flanking” an enemy means positioning two or more allies within 5 feet of them on opposite sides.
- When an enemy is flanked, you have advantage on attack rolls against them, meaning you can roll a d20 twice and take the higher result.
- Counter flanking by disengaging from enemies, or by using a spell or class feature to get away without provoking an attack of opportunity.
Steps
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References
- ↑ https://thinkdm.org/2018/05/12/flanking/
- ↑ https://www.tribality.com/2014/10/09/dd-5e-combat-flanking/
- ↑ https://www.tribality.com/2014/10/09/dd-5e-combat-flanking/
- ↑ https://thinkdm.org/2018/05/12/flanking/
- ↑ https://thinkdm.org/2018/05/12/flanking/
- ↑ https://thinkdm.org/2018/05/12/flanking/
- ↑ https://thinkdm.org/2018/05/12/flanking/
- ↑ https://5thsrd.org/combat/actions_in_combat/
- ↑ https://5thsrd.org/combat/actions_in_combat/
- ↑ https://5thsrd.org/rules/conditions/
- ↑ https://www.caverns-and-creatures.com/5e-mechanics/flanking
- ↑ https://thinkdm.org/2021/07/17/flanking-damage/
- ↑ https://thinkdm.org/2021/07/17/flanking-damage/
- ↑ https://thinkdm.org/2021/07/17/flanking-damage/
- ↑ https://rpgbot.net/dnd5/characters/classes/fighter/subclasses/
- ↑ https://thinkdm.org/2018/05/12/flanking/
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