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Learn to play Go with this quick and easy guide
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Believed to be at least 2,500 years old, Go is one of the oldest board games in the world. It’s the ultimate game to engage your mind, and while it might seem a little confusing at first, it’s actually super easy to learn! In this article, we’ll walk you through the ancient art of Go so you can play with everyone you know.

Go Basics

  • Number of Players: 2
  • Materials Needed: 19 x 19 Go game board , 360 Go game stones (181 black stones and 180 white stones)
  • Objective: Control the most territory on the board & capture your opponent’s stones.
Method 1
Method 1 of 3:

Setup

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  1. Place a 19 x 19 Go game board in between the players. Choose who wants to play as black and who wants to play as white, then distribute the Go stones : 181 black stones to one player and 180 white stones to the other. Traditionally, the most experienced player uses black stones and goes first. [1]
    • For beginners, start learning the basics on a 9 x 9 board , then move up to a 13 x 13 board after a few games. Once you feel more comfortable with the strategy of the game, feel free to play on a standard 19 x 19 board.
  2. Since black has an advantage by playing first, white is compensated by taking komi (コミ)—additional points added to white’s score at the end of the game. Black’s first move is often considered equal to 5-7 points, but most tournaments use half points to avoid ties. [2]
    • Most Westerners follow Japanese and Korean rules, where standard komi is set at 6.5. Under Chinese, Ing, and AGA rules, standard komi is 7.5.
    • The Korean term for komi is deom (덤), while the Chinese term is tiē mù (贴目). [3]
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  3. If one player is more experienced than the other, place a handicap on the game to offset the differences in strength and rank. Agree on the number of handicap stones before playing, then place them on the star points of the board (the dotted points on the 4th, 10th, and 16th lines). In handicap games, the stronger player uses white stones, while the weaker player uses black. [4]
    • Handicap stones serve as reference points to help the weaker player understand the strategy of the game.
    • The number of handicap stones is equal to one stone per difference in rank. For example, the handicap between a 5 kyu and 4 dan player is 8 stones. If there is only a one-rank difference, both players often agree on a 0.5 point komi. [5]
    • Leave the board empty if both players are at the same level, or if komi is used in place of handicap stones. Give the weaker player 8 or more points to even out the playing field. [6]
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Method 2
Method 2 of 3:

Strategy & Terminology

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  1. The main objective of Go is to control more territory than your opponent by enclosing areas on the board with your stones. Territory includes empty intersections that are bordered by stones of the same color, as well as intersections that are surrounded by the same colored stones and the edges of the board. Each empty intersection within your territory is worth one point (or moku). [7]
    • To conceptualize the game, think of the board as an island where both players want to claim as much land as possible.
    • If a player places a stone inside their own territory, they lose a point.
  2. Form strings around the board to shape and claim your territory, and surround your opponent. Once you fill all the adjacent intersections around your opponent’s stones, remove them from the board and keep them in a separate pile. These captured stones are called “prisoners,” and they are worth one point each, on top of the point you receive from each empty intersection. [8]
    • A string is a group of the same colored stones that are connected along grid lines vertically and horizontally—not diagonally. Once you form a string, it cannot be divided unless your partner surrounds it with their stones.
    • A player cannot self-capture their stones by placing them inside their territory. If so, they lose one point.
  3. Go over the key terms of the game to better understand the gameplay and strategy: [9]
    • Intersection: every crossing of lines on the board (including edges); there are 361 intersections on a 19 x 19 board
    • Liberties: empty intersections that are horizontally and vertically adjacent to a stone
    • String: a group of stones of the same color that are connected along board lines vertically and horizontally, forming a unit that cannot be divided
    • Capture: when a string’s liberties are occupied by opponent markers, they’re captured
    • Prisoners: the stones you capture from your opponent (from acquiring territory)
    • Ko: a rule that removes the possibility of infinite recapture and capture; no recapture can occur until one play is made elsewhere on the board
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Method 3
Method 3 of 3:

Gameplay

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  1. After choosing your stone color and agreeing on the number of compensation or handicap points, place a stone on an intersection of a grid line—not inside an empty square on the board. Alternate putting down stones with your opponent, with the goal of gaining more territory on the board. [10]
    • Intersections also include the T-shaped crossings at the edges of the board.
    • Your stones will not move unless your opponent surrounds and captures them.
    • This first move stakes out which side you want to claim. Traditionally, black places their stone in the upper right hand quadrant.
    • In a handicap game, the weaker player goes after the stronger player puts their stones on the star points of the board.
  2. There are generally 2 options: claiming the most territory or invading your opponent's territory (to capture their stones and them into "prisoners"). Although gaining territory is usually considered the main goal, the points earned from captured stones can change the outcome of the game. [11]
    • If a player places a stone that removes the last liberty (empty intersection adjacent to the stone) from a connected group of the opponent's stones, then that group is dead and captured.
    • The exception to the above rule is that you cannot capture a single stone that just captured one of your stones without playing elsewhere first. This is called the rule of ko ("ko" means "eternity" in Japanese), and it prevents the game from coming to a stalemate.
  3. When you can’t increase your territory, capture anymore of your opponent’s stones, or reduce your opponent’s territory, give one stone to your opponent to “pass” your turn. Two consecutive passes end the game, then you and your opponent can start counting points. [12]
    • Either player can pass if they don’t see any benefit to making a move.
  4. Score points by counting the number of intersections inside your territory and the stones you’ve collected from your opponent (“prisoners”). Each intersection is worth one point, and each collected stone is worth an additional point. If you agreed to use komi at the beginning of the game, add the additional points to calculate your final score. [13]
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Community Q&A

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  • Question
    Can I play against myself?
    Channa231
    Community Answer
    Playing against yourself can be difficult, you have to think for two. However, you can set up a single board with already-placed stones and practice against a certain layout you've been struggling with. This can help you also learn new techniques against a certain play style.
  • Question
    What does a "living stone" mean?
    Community Answer
    A living stone could be a monster or npc in your game that is made up of stones, or it could be a item to help your character regain life.
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      Tips

      Tips from our Readers

      The advice in this section is based on the lived experiences of wikiHow readers like you. If you have a helpful tip you’d like to share on wikiHow, please submit it in the field below.
      • For new players, recommend to players to play on a 9*9 (15-11 kyu) board and continue to 13*13 (10-6 kyu) and lastly, 19*19 (5-1 kyu). For 9*9 board game, the handicap is 3.5 points, 13 *13 handicap is 4.5 points and 19*19 handicap is 6.5 points. The way to choose color I choose is that the white will hold a stone, black will then guess if the amount of stone the white hold is an even or odd number, if black guess correctly, the player can get to choose to play white or black, if not, then white gets to choose.
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      About This Article

      Article Summary X

      Go is a fun 2-player board game where players compete to take over the most territory on the board. The board features a 19 by 19 grid. The game also comes with 181 black stones and 180 white stones. There is 1 more black stone than white stone because black always goes first. To play the game, black takes the first turn by placing a stone on one of the intersections on the board. Stones can be placed on any open 4-way intersection or any open T-shaped intersection at the edge of the board. After black takes their turn, white goes next. Play alternates back and forth throughout the game. The goal of the game is to acquire territory, which is done by surrounding empty intersections with stones of the same color. Each empty intersection that is surrounded is worth 1 point for the player whose stones surround it. Corners can be used as a border when surrounding empty intersections. A player can also capture their opponent’s stones by surrounding them with their own stones. If one or more stones are completely surrounded by the other player’s, those stones are removed from the board and set aside in the prisoner’s pile. The player who captured the stones adds all of the newly empty intersections to their territory. The game continues until all of the available territory has been claimed. At the end of the game, each player takes all of the stones they captured and places them in their opponent’s territory to reduce their number of empty intersections and points. Whoever has the most points wins the game! For tips on how to practice playing Go online, read on!

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