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Sevens is also known as Fan Tan, Dominoes, or Parliament depending on who you ask. Regardless of the name, the goal is to get rid of your cards first in order to win. The only things you need are a deck of cards, some friends, and the ability to put cards in sequential number order.

Part 1
Part 1 of 2:

Playing the Game

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  1. Pick one person to be the dealer and have them hand out a deck of 52 playing cards, face-down and one at a time, to each person going clockwise. This game can be played with anywhere from three to eight people. [1]
    • Depending on the number of players, the cards may be dealt unequally. To solve this, switch dealers each round so that everyone has a round with the lowest or highest amount of cards. As long as the dealer switches clockwise and each dealer hands out cards going clockwise, the pattern will repeat fairly.
  2. To help keep yourself focused , organize the hand dealt to you. You want to arrange the cards first by suit, and then in numerical order. It’s best to start with any twos on the far left and run them up to the ace on the far right.
    • A whole run will look like this: 2
      - 3
      - 4
      - 5
      - 6
      - 7
      - 8
      - 9
      - 10
      - J
      - Q
      - K
      - A
      . [2]
    • The four suits are hearts, diamonds, spades, and clubs. Alternating the colors of the suits in your hand will also make it easier to find cards to play with.
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  3. Whoever has the 7
    lays them down on the table. When a seven of any suit is played it starts a "layout." A layout is made by laying cards down one by one next to the seven in sequential order.
    • You will have four layouts total, one for each suit.
    • As the game continues, the only way a suit layout can be started on the table is if someone plays a seven.
    • Some variations of this game select the person to the left of the dealer to go first, regardless of who has the 7
      .
  4. Layouts go horizontally on the table. You can create a grid of 4x13 cards if you put each suit going sideways above one another. Or instead, you can start stacking the rest of the sequence of a suit on top of the 6 and 8 cards to save space.
    • If you lay the cards vertically within their suits, the game will resemble the solitaire setup.
  5. Each person puts down one card on their turn, but it has to be the next card in relation to the ones already on the table. For example, the next cards played after a seven will either be the six or the eight in that suit.
    • Going in order from the seven means you will play cards that descend to the two-card of that suit on the left-hand side of the seven and on the right-hand side, the card values will ascend to the ace. [3] For example, if you have a 10
      on the table, you can only put cards of the same suit together. If a 7
      is on the table, you can only play a 6
      next to it, not a 6
      . [4]
  6. Knocking the table is one way to say that you are passing on your turn. Or instead, you can just say “pass.” You may pass when you don’t have any cards that are playable. For instance, if there are only fives through nines on the table and all you have left are twos and face cards. [5]
    • It is against the rules to pass on a turn if you have a card that can be played anywhere on the table.
    • If playing with poker chips , one penalty you can use is that if someone passes when they had cards to play, they have to put three chips in the pot.
  7. Go around the table, each putting one card down until someone plays their last card. They are the winner of that round, and if you’re only playing one round then they are the winner of the game. Collect all 52 of the cards and start a new round or game.
    • You can play several rounds within one game to play longer or just play a quick game while killing time.
    • You have several options for choosing the next dealer. One option is that the person to the left of the original dealer is now the new dealer.
    • The other option is to have the winner deal the cards, or the person to the left of them. All that matters is that each person gets a chance to become the card dealer.
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Part 2
Part 2 of 2:

Adding New Strategies and Scoring

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  1. If you decide not to play these cards, it will keep other players from being able to get rid of their own cards. No one can play their low or high cards out of sequence so you have the power to stall the game and increase your chances of winning. [6]
    • Of course, if these numbers are your only playable cards, you can’t pass but have to play them.
  2. When the game starts, each player puts a chip into the pot. The people with the least amount of cards in their hand put an extra chip in the pot to even the playing field. [7] Every time someone passes, they have to add a chip to the pot. The winner of the round or game gets the whole pot.
    • Use tokens, pennies, or even candy instead of chips.
    • You can attribute money to the chips for real gambling or not, if you choose.
  3. To speed up the game, scrap the rule that says you can only lay down one card at a time. For example, if you have 4
    , 3
    , and 2
    , you would be allowed to lay down all three as a run.
    • This variation only applies to one suit at a time. You can’t lay down an 8
      , 9
      , and 10
      .
    • Even if you have numerical ordering, the cards have to be in the same suit to lay them down as a run in one turn.
  4. After someone gets rid of their cards, use a piece of paper or notebook to log how many cards each player has left. Each card equals 1 point. Start a new round, and keep track at the end of each. Once someone reaches 100 points, the game is then over and the winner is whoever has the smallest score. [8]
    • For shorter games, only go to 50 or 25 points, depending on how much time you have.
  5. Some people order the cards starting with the ace, and going up from the two to the king as the highest card. This will only slightly change the order of the layout. On the left side of the two, you will lay out cards to the two instead of the ace, and on the right side the run will end at the king. [9]
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Community Q&A

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  • Question
    What happens when I can't play the board? Do I take a card from another player?
    Community Answer
    You take one card from the person to the left, but that player gets to choose which card.
  • Question
    Why can't I fake a pass if I have playable cards?
    Community Answer
    You can fake a pass, but it will hold up the game play. No one else will be able to play their cards if you're holding onto your own. For example, if you have the six of hearts, no one will be able to play a five of hearts or anything lower until you play. Depending on who you are playing with, they may make it a rule that you cannot fake a pass.
  • Question
    Have you ever played with a joker as a wild card?
    Community Answer
    Yes. When used it creates a “dead” card that counts against you if you end up with it. The dead card gets passed often.
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      Things You'll Need

      • Standard deck of playing cards
      • At least one other person
      • Poker chips
      • A notebook or paper for keeping score

      About This Article

      Article Summary X

      Sevens is a fun card game that can be played with 3 to 8 people. To get started, choose one player to be the dealer and have them deal out all 52 cards face-down one at a time to each player. Then, players arrange the cards in their hand by suit and order. Whoever has the 7 of diamonds goes first and plays it in the middle of the table face-up. Then, the player to their left goes next. They can put down the next card in the sequence, in this case a 6 or 8 of diamonds, or they can play another 7 next to the first 7. Cards 8 and up are played above the 7 that corresponds with that suit, and cards 6 and below are played under the 7. If a player can’t play anything from their hand, they pass their turn to the next player. Play continues like this clockwise until all of the 7’s have been played and one player runs out of their cards. Whoever runs out cards first wins! To learn how to keep score in Sevens, scroll down!

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