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Everything you need to know about commander damage
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Commander (EDH) is the most popular way to play Magic: The Gathering since it’s more casual than other formats and offers tons of creative deckbuilding options. While the gameplay rules of Commander are basically identical to every other format, commander damage is a unique element. Basically, instead of dealing 40 damage to a player to kill them, you can kill them by dealing 21 damage if it’s dealt by your commander. We’ll break down how it works and more.
Things You Should Know
- Commander damage is an alternative win condition in the Commander (EDH) format.
- If a commander deals 21 points of damage to a player, they die. This is unique from the normal life total of 40 points.
- Triggered abilities and state-based damage abilities do not count towards commander damage; commander damage must come from combat.
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Tips
- Commander damage was invented because Commander was originally designed around 5 potential commanders—the original elder dragons. Each dragon was a 7/7, so the idea was that they’d need to hit an opponent 3 times. Fun fact, the elder dragons are why commander is also called EDH—the game was originally called “Elder Dragon Highlander.” [7] X Research sourceThanks
- If you play Commander with a playgroup of friends—and not at a sanctioned shop—feel free to ignore the commander damage rule. A lot of players don’t enjoy tracking the separate damage types.Thanks
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References
- ↑ https://commandersherald.com/revising-the-rules-is-commander-damage-outdated/
- ↑ https://mtgcommander.net/index.php/rules/
- ↑ https://www.thegamer.com/magic-the-gathering-voltron-commander-cards-best/
- ↑ https://mtgcommander.net/index.php/rules/
- ↑ https://draftsim.com/mtg-commander-damage/
- ↑ https://commandersherald.com/revising-the-rules-is-commander-damage-outdated/
- ↑ https://commandersherald.com/revising-the-rules-is-commander-damage-outdated/
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