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How and when to use the Alert feat, plus which PCs benefit the most
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It’s time to choose a feat for your D&D character, but is Alert a good choice? Alert is a feat in D&D 5e that makes your character extra aware of their surroundings and ready for a fight, giving them a bonus to initiative and ensuring they can’t be surprised while awake. In short, it’s a great feat for any player who prefers going first in a battle! Read on for a complete guide to the Alert feat, including its mechanics and class-specific recommendations.
Things You Should Know
- With the Alert feat, your PC will gain a +5 initiative bonus. They can add +5 to all initiative rolls, meaning they have a better chance at acting first in battles.
- Alert will also ensure that your PC can’t be surprised while awake, and enemies won’t get advantage against your PC while unseen.
- Alert is a good feat for any class, but it’s especially useful for players who like to use area-of-effect abilities and/or act first in fights (like barbarians, ranger, rogues, or wizards).
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References
- ↑ https://www.aidedd.org/dnd/dons.php?vo=alert
- ↑ https://www.aidedd.org/dnd/dons.php?vo=alert
- ↑ https://sagegamers.com/5e-alert-feat/
- ↑ https://sagegamers.com/5e-alert-feat/
- ↑ https://sagegamers.com/5e-alert-feat/
- ↑ https://rpgbot.net/dnd5/characters/classes/rogue/
- ↑ https://rpgbot.net/dnd5/characters/classes/druid/
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