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Learn how counters change power and toughness, and how they interact with buffs
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In Magic: The Gathering, you’re bound to come across cards that grant +1/+1 counters (and occasionally, -1/-1 counters). These are some of the most common game pieces you’ll run into, so it’s important to understand how they work. Luckily, counters are extremely straightforward—they add to (or subtract) from a creature’s power and toughness. In this article, we’ll cover all of the fringe interactions and rules surrounding counters down.

Things You Should Know

  • A +1/+1 counter increases a creature’s power and toughness. A -1/-1 counter decreases a creature’s power and toughness.
  • A +1/+1 counter cancels out a -1/-1 counter and vice versa. A creature dies if they get enough -1/-1 counters to match their toughness.
  • If a creature temporarily leaves the battlefield, say by being exiled or blinked, the creature loses any counters it carried.
Section 1 of 9:

Do counters add to power?

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  1. Cards that reference +1/+1 counters will tell you how many counters to place on a given creature. A +1/+1 counter will increase a creature’s power and toughness. That first +1 refers to the creature’s power, and the second +1 corresponds to the creature's toughness. [1]
    • So, as an example, let’s say you’ve got a Watchwolf on the battlefield. You cast Angelic Intervention targeting your Watchwolf. Watchwolf is a 3/3 so if the Intervention resolves, you put a +1/+1 counter on it and now it’s a 4/4.
    • Do not get +1/+1 counters confused with “counter.” A counter refers to something that cancels a spell on the stack (like Negate or Counterspell ). Cards that put counters on a creature will explicitly reference +1/+1 counters.
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Section 2 of 9:

How do you track counters?

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  1. It’s rare you end up putting more than 6 counters on a creature in a normal deck, so most players use a standard d6 die to represent the number of counters (i.e. if a creature has three +1/+1 counters on it, a player will set a die on “3” on top of the creature). Alternatively, you can use mancala pebbles and add one pebble for each counter.
    • If you don’t have dice or pebbles, write down the number of counters on a scrap of paper, rip it off, and set it on top of the creature.
    • A lot of players like using miniature d6 by Chessix . They’re small enough to not take up a ton of space on the cards that get counters, they come in a cute little glass case that makes them easy to transport, and they come in all kinds of different colors.
Section 3 of 9:

Do counters change base power and toughness?

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  1. Magic cards are very careful about wording, and cards are written the way they are on purpose. You almost always put a +1/+1 counter “on” a creature. Unless a card specifically references changing the “base power,” the creature’s base power and toughness cannot change. [2]
    • The base power refers specifically to the number printed on the bottom right of the card. For example, Siege Rhino has a base power of 4/5. If you put a +1/+1 counter on it, its base power is still 4/5.
    • Some creatures, like Tarmogoyf or Nighthowler , have a base power that changes based on other variables.
    • There are cards that do change base power and toughness! For example, Turn to Frog will turn any targeted creature into a 1/1.
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Section 4 of 9:

Do buffs add counters?

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  1. Take a look at Benalish Marshal . While it does explicitly say your other creatures have +1/+1, it doesn’t say anything about counters. This buff does bolster your creatures’ stats, but it doesn’t give them counters. [3]
    • Counters are permanent. Buffs are conditional. In the example above, if your opponent kills the Benalish Marshal, your creatures lose the +1/+1 buff immediately.
    • Unless you have multiple overlapping buffs, players usually just keep track of buffs in their head. If you have lots of buffs, track them on scrap paper.
Section 6 of 9:

Can counters cancel each other out?

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Section 9 of 9:

Are all counters +1/+1 or -1/-1?

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  1. There are over 1,700 cards in Magic: The Gathering that reference +1/+1 counters, and there are about two dozen mechanics that can put them on creatures. However, there are a handful of other fringe counters you might encounter. [8] These include:
    • Energy counters. Energy counters represent aether, a fictional energy source on Kaladesh. Some cards from the Kaladesh set use energy counters to pay additional costs or buff cards.
    • Charge counters. Charge counters go all the way back to the Ice Age set. They mainly appear on artifacts and are used to generate energy or pay certain costs.
    • Keyword counters. Keyword counters are new in Magic. They add keywords like trample, first strike, or flying to a creature’s card text so long as the counter is on the card.
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