In Dungeons and Dragons, Holy Water is a common piece of adventuring gear. It deals 2d6 radiant damage to fiends and undead creatures, but otherwise has no use in the game. Holy Water is unique because it’s one of the few magic items in the game players can actually make if they’re a Cleric or Paladin. Here, we’ll cover how Holy Water works, how you make it, and how you can make the item a little more interesting in your games.
Holy Water Overview
Holy Water can be thrown as an improvised weapon. It deals 2d6 radiant damage, but only against fiends and undead creatures. Paladins and Clerics can create Holy Water by performing a 1-hour ritual that consumes 25 gp worth of silver powder.
Steps
Expert Q&A
Tips
- Holy Water has a fun doppelganger in the game—Alchemist’s Fire. It’s basically bottled fire—you throw it as an action and it shatters on impact to create a fire. [6] X Research sourceThanks
References
- ↑ https://orkerhulen.dk/onewebmedia/DnD%205e%20Players%20Handbook%20%28BnW%20OCR%29.pdf
- ↑ https://orkerhulen.dk/onewebmedia/DnD%205e%20Players%20Handbook%20%28BnW%20OCR%29.pdf
- ↑ http://solternion.pbworks.com/w/file/fetch/112990231/D&D%205E%20-%20DMG.pdf
- ↑ https://orkerhulen.dk/onewebmedia/DnD%205e%20Players%20Handbook%20%28BnW%20OCR%29.pdf
- ↑ https://roll20.net/compendium/dnd5e/Dust%20of%20Dryness#content
- ↑ https://roll20.net/compendium/dnd5e/Alchemist's%20Fire#content