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Q&A for How to Play Chinese Checkers
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QuestionI was playing a couple versions online that confused me. I seem to be able to jump when another single peg is two spots away, and jump to two spots past that peg. Is this an official rule?Community AnswerThe version of Chinese checkers to which you are referring is probably fast-paced Chinese checkers. This version allows a player to make symmetrical jumps over other pegs, provided the same amount of spaces exist in the line between the pegs (marbles). This creates more hop opportunities for otherwise "stranded" pieces that would have had to made short step moves before they could hop in the traditional manner.
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QuestionWhen I jump an opponent's peg, does he leave it there, or go back to home base?Community AnswerUnlike the more common version of checkers, jumping a piece allows the jumped piece to remain in its current position until that player's turn.
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QuestionIf I am using more than 10 marbles/pegs, do I use more of the adjacent holes lined up with my starting triangle?Community AnswerTypically the game is played with 6 marbles/pegs for 3+ players, and 10 pegs for 2 players. However, if you are making your own variation that involves using more than 10, I suggest using 15 and filling the next row of the triangle.
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QuestionCan I jump my own man?Community AnswerYes, you can jump any number of your own pegs if you line them up correctly.
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QuestionCan you move your pegs backward?Community AnswerYes, you may move a peg in any of the six directions, as long as you are following one of the lines and moving into an empty hole. Some versions of rules say that your peg may not end inside an opponent's triangle, but I believe this is allowed. If you have already moved a peg into the destination triangle, you may not move it out of that triangle, but you may continue to move it or hop it over another peg within that triangle as long as you remain inside the triangle.
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QuestionHow does one know how many times to move?Community AnswerThere are two types of moves in Chinese Checkers. First, "step" -- this is when you move a single peg to an adjacent unoccupied hole, and that's it. Second, "hop" -- this is when an opposing peg is adjacent to your own peg, and you can hop to the next unoccupied hole. You can do this two or more times if it's possible to hop.
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QuestionHow do I play Chinese checkers on a round board?Community AnswerFollow the same rules.
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QuestionHow long does a player have to move their checker? Is there a time limit?Community AnswerThere isn't technically a time limit in the rules, but you can add one if someone always takes too long to make a move.
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QuestionDo you need dice to play Chinese Checkers?Community AnswerNo. You and your opponent(s) take turns moving their piece of choice one space (or hopping other pegs).
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QuestionIn Chinese Checkers, can you move backwards?Community AnswerYes. You may move backwards.
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QuestionWhat if I don't have a move?Community AnswerYou can pass for one turn, after which you forfeit the game.
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QuestionHow to set up Chinese checkers for 6 people?Community AnswerArrange the pegs in each player's chosen triangle. Then, the same rules apply.
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QuestionHow do I jump over my own peg?Community AnswerYou jump over your own peg the way you do any other peg. There are no special rules about jumping over your own peg.
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QuestionWhen is the game over?Community AnswerThe game is over once all of a player's pegs are in the destination triangle opposite their starting point.
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QuestionHow can I win at Chinese checkers?Community AnswerThink about jumping over your own pieces and it helps.
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QuestionCan a player move backwards in Chinese Checkers?Community AnswerYes, you can move and jump one space in any direction.
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QuestionHow many pegs can I hop over?Community AnswerYou can hop over unlimited pegs if they are all lined up correctly. However, you can not hop and move during the same turn.
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QuestionAre players' pegs safe once they're in the opposing triangle?Community AnswerYes. In Chinese checkers, you cannot "take away" pegs, so the pegs are always safe. When all of your pegs are in the opposing player's triangle, you win the game!
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QuestionIs it possible to send a player back to his or her triangle?SambadojazzCommunity AnswerNo. There is no "sending". But see Rule #1 above about establishing blocking rules. You can establish a rule that would allow you to move an opponent's peg a short distance under certain circumstances.
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QuestionWhat do I do if I still can't tell what the destination triangle is?SambadojazzCommunity AnswerLook at the triangle directly across the board from you. You are now looking at the destination triangle.
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QuestionHow many pegs can I move at a time?Community AnswerOnly one per turn, but you may hop as many times as possible with that peg.
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QuestionCan I hop over a piece of my own color?Community AnswerYes, you may hop over any piece as long as it is a legal move.
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QuestionThe rules say to choose who starts by flipping a coin. That is good for two players, but how do you choose who begins if there are more than two players?Tom De BackerTop AnswererYou can still decide who goes first with a coin by using a tournament bracket. For example: player A tosses against B, after which player C tosses a coin against D. The winners of each coin toss then toss against each other, and that winner goes first. You can also draw straws, play rock-paper-scissors, roll a die (highest score starts), etc. Or you could just agree who starts; it doesn't really matter, after all.
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QuestionIf playing with 3 players, using every other triangle, what is the destination triangle? The one directly opposite is unused, so still filled with pegs.Tom De BackerTop AnswererThe game is designed for 2, 4 or 6 players, not 3, and for this specific reason. But hey, you can set your own objective. For example: you win if you are the first to have half your pegs on the left and half on the right of your starting position. Or you have to go to an empty triangle (clear the unused pegs) and return to your starting position.
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QuestionCan I enter adjacent triangles?GingerCommunity AnswerYou can enter all triangles, whether it is to block an opponent, or to simply rest.
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QuestionHow many pegs can I jump over at a time when playing Chinese Checkers?Community AnswerThe number of pegs you jump over cannot exceed 50.
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QuestionI want to know how you determine how many holes you can move your marble. Is it by rolling a dice?Helaina RogersCommunity AnswerNo, you don't determine how many holes you can move a piece by rolling dice. Instead, you only move one space. That's it! The only time this would not be the case is when you are hopping another peg. Even so, you can only jump a single peg at a time, not jump over several.
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QuestionIs it possible to block someone's destination to prevent them from winning?Community AnswerYes, by occupying one of their holes in their destination triangle, you block them from winning.
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QuestionWho wins the game if the opposing player blocks me, but they also get blocked?Community AnswerNo one wins the game -- it's a tie. You either play again or play a different game.
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QuestionIf a player has only one marble left to get home, can another player block that space?SambadojazzCommunity AnswerYes. But see Part 3, Rule 1 above that explains other ways of dealing with that situation by establishing rules, if all players agree.
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