Download Article
Learn how to use this area-of-effect spell to your advantage in battle
Download Article
It’s time for you to pick the 2nd-level spells for your spellcasting character in D&D, and Shatter is one of the options—but is it a good choice? All in all: yes! Shatter is a surprisingly strong area-of-effect evocation spell that can deal thunder damage to groups of enemies, making it a solid option for any spellcaster. Read on for a complete guide to the Shatter spell, its mechanics, and its many uses in Dungeons & Dragons.
Things You Should Know
- Shatter is a 2nd-level evocation spell with a 60-foot range. When you cast Shatter, creatures within a 10-foot radius sphere must make a Constitution saving throw.
- Creatures that fail their saving throw take 3d8 points of thunder damage, and creatures that succeed take half as much damage.
- Inorganic creatures have disadvantage on saving throws to resist Shatter. Nonmagical objects that aren’t being carried take full damage from the spell.
Steps
Expert Q&A
Ask a Question
200 characters left
Include your email address to get a message when this question is answered.
Submit
Advertisement
Video
Tips
Submit a Tip
All tip submissions are carefully reviewed before being published
Name
Please provide your name and last initial
Thanks for submitting a tip for review!
References
- ↑ https://5thsrd.org/spellcasting/spells/shatter/
- ↑ https://5thsrd.org/spellcasting/spells/shatter/
- ↑ https://5thsrd.org/spellcasting/spells/shatter/
- ↑ https://5thsrd.org/spellcasting/spells/shatter/
- ↑ https://5thsrd.org/spellcasting/spells/shatter/
- ↑ https://explorednd.com/gameplay/shatter-5e-guide/
- ↑ https://explorednd.com/gameplay/shatter-5e-guide/
- ↑ https://explorednd.com/gameplay/shatter-5e-guide/
- ↑ https://blackcitadelrpg.com/spells/shatter-5e/
About This Article
Thanks to all authors for creating a page that has been read 3,702 times.
Advertisement