When you need a quick fix to boost one of your player character’s ability checks in Dungeons and Dragons 5e, Guidance can be your best friend! It’s a simple cantrip that packs a surprisingly significant punch, allowing you to add anywhere from 1 to 4 points to a single ability check—making it a useful spell to have on hand. In this article, we’ll walk you through casting and using Guidance as a player, along with the major pros and cons of the cantrip!
Guidance Overview in D&D
Guidance is a cantrip, or spell, available to clerics and druids. Casting Guidance gives one willing creature the option to add 1d4 to any ability check for the spell’s duration, making that ability check more likely to succeed. Guidance lasts for up to 1 minute.
Steps
Expert Q&A
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QuestionWhere's the best scenario for using the Guidance spell?Jess Hamlet is a Board, Card, and Dice Game Expert based in Springfield, Missouri. She is the owner of Village Meeple, Springfield’s first Board Game Cafe. The cafe charges an admission fee that grants customers access to over 420 board games while they enjoy the atmosphere. They also serve food and drink, sell board games and accessories, and host private events. They also host events of their own, and put on teaching sessions for a variety of tabletop games for members of the community to come learn. Their board game shop hosts a wide variety of products, including party games, small box games, kid-friendly games, and dice games. Village Meeple champions the growth of in-person gaming, educational encounters, and table-top adventure in the community. Jess received an MBA from Southwest Baptist University and a Bachelor’s in Sports Medicine and Athletic Training from Missouri State University.Guidance is really useful if your party is about to attempt an ability check that really matters. It's perfect for skill challenges where every point counts, like picking a crucial lock, sneaking past a guard, or persuading a stubborn NPC. Because it adds a 1d4 to an ability check, you can use it to tip the scales in your favor. A good example is when you have a rogue that is about to disarm a deadly trap or your bard is trying to talk their way out of trouble, casting guidance gives them a little extra edge. It really is useful outside of combat, where you often have the time to cast it without worrying about turns.
Tips
References
- ↑ https://media.wizards.com/2018/dnd/downloads/DnD_BasicRules_2018.pdf
- ↑ https://media.wizards.com/2018/dnd/downloads/DnD_BasicRules_2018.pdf
- ↑ https://5thsrd.org/spellcasting/casting_a_spell/
- ↑ https://media.wizards.com/2018/dnd/downloads/DnD_BasicRules_2018.pdf
- ↑ https://media.wizards.com/2018/dnd/downloads/DnD_BasicRules_2018.pdf
- ↑ https://blackcitadelrpg.com/guidance-5e/
- ↑ https://blackcitadelrpg.com/guidance-5e/
- ↑ https://blackcitadelrpg.com/guidance-5e/