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Materials and textures are what makes a model look more realistic and appealing. Here is how to make them in Blender, a free, open-source 3D modelling program. For this tutorial, a relatively complex model will be used, but you can do this just as well with a simple shape, such as a cube or sphere.

Part 1
Part 1 of 2:

Adding Materials

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  2. You can adjust the color and reflection (diffuse and specular) settings here. The intensity slider will adjust how prominent the reflection is, and the "hardness" slider will affect the sharpness.
    • For this example, an orange material with a soft reflection will be used.
  3. It should have the selected material applied to it.
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Part 2
Part 2 of 2:

Adding Texture

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  1. You can find it right next to the "Materials" tab, then click the "New" button.
  2. This will allow you to select a texture. The "Clouds" option will be selected for this example.
    • For this example, a size of 0.1 and a depth of 6 will be used.
  3. If you don't want the texture to be a very saturated pink color (when will you need to use that?) go down to the "Influence" panel in the Textures tab and click on the color swatch.
    • Change the color to something more reasonable (for this example it will be a dark brown).
    • The updated texture will show in the Preview panel.
  4. The texture has appeared; however it's a little stretched out.
  5. Since the texture is stretched vertically here, the Z value will be changed to 3. This will squish the texture so it appears normally.
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Community Q&A

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  • Question
    Do I have to do this differently in the latest version of Blender?
    Mroshak
    Community Answer
    The setup of where different functions are is different, however, the steps are still the same.
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