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Milton Bradley Company introduced the first version of Battleship in 1931 as a pad-and-paper game called "Broadsides." The board game version, Battleship, followed in 1967, with the first version of Electronic Battleship released 10 years later and Electronic Talking Battleship 12 years after that, in 1989. In 2010, Hasbro, which acquired Milton Bradley, released the current version, Electronic Battleship Advanced Mission, which adds extra weaponry to the 5 vessels that have made up previous versions of the game. The following instructions detail how to play Electronic Battleship Advanced Mission.

Method 1
Method 1 of 3:

Starting Play

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  1. The game will consider the player sitting adjacent to the game's on-off switch to be Player 1.
  2. The game will declare, "Remote terminal activated. Input number of players."
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  3. Press "1" to play a solo game against the computer; press "2" to play against a human opponent.
    • For a solo game, you then input the skill level when prompted by pressing "1," "2," or "3." Level 1 is the easiest level; Level 3 is the most challenging.
  4. Electronic Battleship has 4 mission levels:
    • Classic Mission � You use all 5 of your ships, but not your Reconnaissance Planes. Each turn, you fire a single shot. Press "1" to select this mission.
    • Salvo Mission � Plays like Classic Mission, except that you fire 1 shot for each ship still afloat. (You can fire 5 shots if all 5 of your ships are in play; if your opponent sinks 2 of them, you can then fire only 3 shots.) Press "2" to select this mission.
    • Bonus Mission � Plays like Classic Mission, except that you get another shot if you score a hit on 1 of your opponent's ships and can keep shooting as long as you score a hit. Press "3" to select this mission.
    • Advanced Mission � Each of your vessels is equipped with special attacks in the form of missiles, torpedoes, or scanning capabilities. You also have Reconnaissance Planes and Anti-aircraft Guns to shoot them down. Press "4" to select this mission. (It's recommended that you become proficient with the other 3 missions before playing the Advanced Mission.)
  5. Each player can choose the position of his or her ships or select from 100 different pre-programmed configurations. (One player may choose a pre-programmed formation, while the other may choose a custom configuration.)
    • Press "1" to use a pre-programmed configuration. Formations are displayed in the back of the game manual; enter the letter-number code for the configuration you want to use and then place your ships accordingly on the horizontal surface in front of you. (Use the Reconnaissance Planes only if you are playing the Advanced Mission.)
    • Press "2" to use a custom configuration. The game will prompt you to place each of your vessels on the horizontal surface in front of you, from the longest in length (the Aircraft Carrier) to the shortest (the Patrol Boat). You only have to enter the letter and number coordinates (in that order) of each end of the vessel.
    • Once both players have configured their fleets, the game will report, "General quarters, general quarters; man your battle stations. This is not a drill, repeat, this is not a drill!"
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Method 2
Method 2 of 3:

Playing the Classic, Salvo, or Bonus Mission

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  1. "Awaiting orders from Player (1 or 2)."
  2. The target grid is the upright grid in between the 2 players.
  3. Press the letter key first, then the number key, then "Fire/Enter." A red light will flash to show your missile has been launched.
    • If you hit an enemy vessel, the game reports, "Radar confirms hit at," followed by the coordinate you entered. Replace the white peg on your target grid with a red peg; your opponent will mark the hit on his or her ship at that coordinate with a red peg.
    • If there is no enemy vessel at that coordinate, the game reports, "Radar confirms miss at," followed by the coordinate. Leave the white peg in place.
    • Keep an accurate record of your shots so that you can figure out where your opponent's ships are placed. If you should fire onto a space where you previously recorded a hit, the game will record the second shot to that location as a miss.
    • When all the spaces a ship occupies on the board record a hit, the game will report the ship as sunk. For example, when your Battleship takes a hit to each of its 4 spaces, the game will report, "Target neutralized � battleship sunk." (You then have the option to whine as in the TV commercial: "You sank my battleship!")
  4. At this point, the game announces, "Enemy fleet destroyed. Congratulations, Admiral."
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Method 3
Method 3 of 3:

Playing the Advanced Mission

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  1. After placing your Patrol Boat, you'll hear, "Recon 1 or 2 reporting. Enter coordinates."
  2. Enter any of the 5 coordinates representing your carrier's position and then place a red Recon Plane on that space on your carrier.
  3. Enter the coordinates for your second plane and then place a blue plane on that space on your carrier.
    • If you chose a pre-programmed fleet configuration, the spaces for your Recon Planes will be provided. Place them on the carrier in the places designated by the auto-configuration.
  4. You can perform reconnaissance with either your Submarine or your Recon Plane.
    • Your Sub can scan a 3x3 grid for a target. Press "Scan" and then the Submarine button. Enter the letter-number coordinate of the center of the area you wish to scan, mark your target grid with a blue peg, and then press "Scan" again. If 1 of your opponent's ships occupies any portion of that area, you'll hear, "Sonar system detects enemy craft, precise location unconfirmed," and can then surround the blue peg on your target grid with 8 more. If none of the 9 spaces are occupied by an enemy ship, you'll hear, "Sonar system confirms clear waters," and can then mark your target grid with 9 white pegs.
    • Your Recon Planes can pinpoint enemy locations. Choose which plane to send out ("Recon 1" for the red plane, "Recon 2" for the blue plane) and enter the coordinates to target. Move your plane to that location on your grid. On a subsequent turn, you can scan for enemy vessels by pressing "Scan" and choosing 1 of the 2 scan patterns. (Neither allows the plane to scan directly beneath it.) If an enemy vessel is found, you'll hear "Enemy sighted," followed by the coordinates; mark those coordinates with blue pegs and the rest of the pattern with white pegs. If no vessel is found, you'll hear, "No enemy sighted"; mark all 4 spaces in the pattern with white pegs.
  5. Your Aircraft Carrier, Battleship, Destroyer, and Submarine each has special weaponry that can target multiple spaces.
    • Your Submarine has 2 Torpedoes, which can fire on either a horizontal or vertical line. Press the Submarine button and enter the starting coordinate of the torpedo's path, then the direction. If your Torpedo hits, you'll hear "Sonar confirms hit at," followed by the coordinates; mark those coordinates with a red peg and the rest of the path with a white peg. If it misses, mark the entire path with white pegs.
    • Your Destroyer has 2 Apache Missiles, each of which can target a 3-space horizontal or vertical line. Press the Destroyer button, choose the firing pattern (1 for horizontal, 2 for vertical), and enter the center coordinate of the pattern, then press "Fire/Enter" once to confirm and again to fire. You'll hear an explosion if the missile hits something and silence if nothing was hit.
    • Your Aircraft Carrier has 2 Exocet Missiles, each of which can target a 5-space orthogonal ("+") or diagonal ("X") criss-cross pattern. Press the Aircraft Carrier button, choose the firing pattern (1 for "X," 2 for "+"), and enter the center coordinate of the pattern, then press "Fire/Enter" once to confirm and again to fire. You'll hear an explosion if the missile hits something and silence if nothing was hit.
    • Your Battleship has 1 Tomahawk missile, which can target a 3x3 grid. Press the Battleship button and enter the center coordinate of the grid pattern, then press "Fire/Enter" once to confirm and again to fire. You'll hear an explosion if the missile hits something and silence if nothing was hit.
    • You also have an Anti-aircraft Gun to shoot down your opponent's Recon Planes. Press the Anti-aircraft button, then enter the coordinates where you think the plane is flying. Press "Fire/Enter" once to confirm and again to fire. If you hit the plane, you'll hear an explosion followed by "Bird down! Bird down!" If you miss, you'll hear "Target out of range." Once both your opponent's Recon Planes are downed or otherwise destroyed, your gun will go dead.
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Community Q&A

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  • Question
    Can you change the language spoken by Electronic Battleship?
    Community Answer
    No, the game is only programmed in one language. If you need to change languages, you'll need to find a version released in that language's region.
  • Question
    What happens if I lose the handbook and can't find the copy of the layouts?
    Community Answer
    You can look up a PDF of it on the Internet at read the instructions from there.
  • Question
    How is the game powered?
    Community Answer
    The game is usually powered by batteries, but can also be powered by a wire connected to a socket.
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      Tips

      • If 1 minute passes without anyone entering a command, Electronic Battleship prompts with "Awaiting orders from Player" (either Player 1 or 2). At 2 and 3 minutes, the game beeps. To wake the game up again, press "Repeat." If no one wakes the game up after 10 minutes, it shuts down. If you wake the game up before the 10 minutes are up, it will repeat its last voice command.
      • Once a vessel is sunk, any special equipment it may be carrying for an Advanced Mission is also destroyed. This means you should launch your Recon Planes as soon as you can.
      • Electronic Battleship uses the NATO Phonetic Alphabet when reporting the letters of target coordinates to players: Alpha, Bravo, Charlie, Delta, Echo, Foxtrot, Golf, Hotel, India, and Juliet for the letters A through J.
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      Warnings

      • Electronic Battleship does not have the capability to remember a game in play if it loses power. If you switch the unit off during a game, it automatically shuts down for 10 minutes or longer without being awoken, or the batteries run down, your settings and status will be lost.
      • Don't tell your opponent where you're moving your Recon Planes to, or they'll become targets for his or her Anti-aircraft Guns. Do pay attention to the coordinates mentioned when your opponent uses his or her Recon Planes so you have a better idea where to direct your anti-aircraft fire.
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