- The Basics |
- Card Types |
- Game Mechanics |
- Turn Order |
- Creature Abilities |
- Video |
- Q&A |
- Tips
Magic: The Gathering is a trading card game that combines strategy, luck, fantasy, and combat. The premise is this: you are a powerful wizard, called a planeswalker, who summons creatures, spells, and weapons to aid you in your destruction of other planeswalkers. Magic can be enjoyed alone as a collectible hobby or with friends as a sophisticated strategy game. To help explain the core rules of the game, we talked to MTG expert and game shop owner Jason Garvin to get the professional take on what you need to know before you can start slinging spells.
Basic Game Rules
- Players start with 20 life and 7 cards. Each turn, players can play 1 land, cast creatures or spells, and attack their opponent.
- Lands generate the colored mana you use to cast cards.
- The turn order is key to understanding the game. The phases are: untap, draw, main, combat, second main, and end step.
- You win by dealing enough damage to your opponent to bring their life point total to 0.
Steps
The Phases of a Turn
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Each player's turn has five central phases, or steps. Understanding what these five phases are and how they work is an essential part of understanding gameplay. In order, the five phases are: [18] X Research source
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Beginning phase The beginning phase is actually 3 different phases in a trenchcoat pretending to be one phase. Players often group these 3 together because players rarely take action independently during any of these steps, but it can (and will) happen on occasion (for example, a player may want to cast Vendilion Clique on their opponent during the draw step to see what they drew). The 3 parts of the beginning phase are:
- Untap step : the active player untaps all his cards unless that card stays tapped during Untap.
- Upkeep step : not usually used, but sometimes a player has to pay mana—i.e. tap lands—during this step.
- Draw step : the active player draws one card.
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First main phase During this phase, a player may put down one land from his or her hand. Also, during this phase, a player may choose to play a card from his or her hand by tapping lands to produce mana. [19] X Research source
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Combat phase Like the beginning phase, combat actually contains 5 steps. Garvin explains: “There’s the beginning of combat step, where effects take place, then the declare attackers step, followed by the declare blockers step, and finally the damage step. At events like prereleases, where newer players face experienced ones, I see new players get surprised by all the different opportunities to interact during combat. For example, blocking isn’t as simple as it seems—you can double or even triple-block a creature.” Players usually just skip a few of these steps and go straight to blockers and damage assignment because there isn’t anything for them to do. The 5 steps are:
- Beginning of combat (moving to attacks): this is where the player first declares an attack. The defender may play spells after the attack has been declared.
- Declare attackers : after attack has been declared, the attacking player chooses which creatures he wishes to attack with. The attacking player cannot choose which defending creatures he wishes to attack.
- Declare blockers : the defending player chooses which, if any, attacking creatures s/he wishes to block. Multiple blockers can be assigned to a single attacker.
- Assign damage : creatures deal damage to one another during this step. Attacking creatures with equal (or higher) power to the blocking creature’s defense will cause the blocking creature to die. If the blocking creature’s power is equal to (or higher than) the attacking creature’s defense, the attacking creature dies.
- End of combat : nothing much happens during this phase; both players are given the opportunity to cast instants.
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Second main phase After combat, there is a second main phase, identical to the first, in which the player can cast spells and summon creatures. [20] X Research source
- Which main phase you use is super important. New players tend to ignore the second main phase and cast all of their stuff during the first main phase. By holding on to other cards you want to play, you can mess with your opponent’s blocks during combat! They may think you’re holding a crucial spell or waiting for you to block the way they’re expected to.
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Ending phase, or cleanup During this phase, any abilities or spells that trigger take place. This is a player's last chance to cast instants. [21] X Research source
- If you enter this phase with 8 or more cards, the active player discards cards until their hand is 7 cards again.
Community Q&A
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QuestionDo I need to tap land to produce mana?Community AnswerNot always. Many cards, such as artifacts and creatures, can tap for mana just as a land can. In addition, some cards may give you mana for the short time of one use.
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QuestionAfter a creature battles but survives, does the life of the creature reset on the next turn?Community AnswerYes, the life of the surviving creature heals at the end of the turn. So if your blocking creature survives an attack from your opponent, it will be at full health when you attack your opponent during your turn.
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QuestionDoes each plot of land count as one mana?Community AnswerEach basic land card produces one mana of its color every time that land is tapped. Then there are non-basic lands that will give you specific numbers, such as mizzium blast furnace which gives you two red each time you tap it.
Video
Tips
- It takes practice, if you don't understand it or get it the first time, keep working at it. The game becomes super fun when you know what to do.Thanks
- Try to have as many cards of the same mana as you can, to allow faster access to spells and creatures.Thanks
- Try to get a case or card protectors for your cards.Thanks
References
- ↑ https://media.wizards.com/images/magic/resources/rules/EN_MTGM14_PrintedRulebook_LR.pdf
- ↑ https://media.wizards.com/images/magic/tcg/resources/rules/MagicCompRules_21031101.pdf
- ↑ https://media.wizards.com/images/magic/tcg/resources/rules/MagicCompRules_21031101.pdf
- ↑ https://media.wizards.com/images/magic/tcg/resources/rules/MagicCompRules_21031101.pdf
- ↑ https://media.wizards.com/images/magic/tcg/resources/rules/MagicCompRules_21031101.pdf
- ↑ https://media.wizards.com/images/magic/tcg/resources/rules/MagicCompRules_21031101.pdf
- ↑ https://media.wizards.com/images/magic/tcg/resources/rules/MagicCompRules_21031101.pdf
- ↑ https://media.wizards.com/images/magic/tcg/resources/rules/MagicCompRules_21031101.pdf
- ↑ https://media.wizards.com/images/magic/tcg/resources/rules/MagicCompRules_21031101.pdf
- ↑ https://media.wizards.com/images/magic/tcg/resources/rules/MagicCompRules_21031101.pdf
- ↑ https://media.wizards.com/images/magic/tcg/resources/rules/MagicCompRules_21031101.pdf
- ↑ https://media.wizards.com/images/magic/tcg/resources/rules/MagicCompRules_21031101.pdf
- ↑ https://media.wizards.com/images/magic/tcg/resources/rules/MagicCompRules_21031101.pdf
- ↑ https://media.wizards.com/images/magic/resources/rules/EN_MTGM14_PrintedRulebook_LR.pdf
- ↑ https://media.wizards.com/images/magic/resources/rules/EN_MTGM14_PrintedRulebook_LR.pdf
- ↑ https://media.wizards.com/images/magic/resources/rules/EN_MTGM14_PrintedRulebook_LR.pdf
- ↑ https://media.wizards.com/images/magic/resources/rules/EN_MTGM14_PrintedRulebook_LR.pdf
- ↑ https://media.wizards.com/images/magic/tcg/resources/rules/MagicCompRules_21031101.pdf
- ↑ https://media.wizards.com/images/magic/resources/rules/EN_MTGM14_PrintedRulebook_LR.pdf
- ↑ https://media.wizards.com/images/magic/resources/rules/EN_MTGM14_PrintedRulebook_LR.pdf
- ↑ https://media.wizards.com/images/magic/resources/rules/EN_MTGM14_PrintedRulebook_LR.pdf
- ↑ https://magic.wizards.com/en/keyword-glossary
- ↑ https://magic.wizards.com/en/keyword-glossary
- ↑ https://magic.wizards.com/en/keyword-glossary
- ↑ https://magic.wizards.com/en/keyword-glossary
- ↑ https://magic.wizards.com/en/keyword-glossary
- ↑ https://magic.wizards.com/en/keyword-glossary
- ↑ https://magic.wizards.com/en/keyword-glossary
About This Article
Magic the Gathering is a 2-player trading card game where players use the cards in their deck to battle with their opponent. If a player’s life total reaches 0 points, they lose. Players use creatures, spells, enchantments, and other types of cards to lower their opponent’s life total and defend themselves from attack. To play Magic the Gathering, each player needs a deck of 60 cards designed specifically for the game. At the beginning of the game, each player draws 7 cards from their deck. On a player’s turn, they can play cards from their hand face-up on the table to use them in battle. In order to play a card, a player must have enough mana. The mana needed to play a card is shown on the top right corner of the card. To get mana, players must tap special cards called land cards. There are 5 different types of land cards, each with its own color and symbol. Players can play one land card from their hand per turn. Then, players can tap their face-up land cards to get mana, which they can then use to play other cards in their hand. To tap a card, players turn the card sideways. Players receive one mana per land card they tap, and the mana only lasts for that turn, although players can tap the same land cards for more mana in subsequent turns. The main type of cards that players use mana to play are called creature cards. Creature cards can be used to attack your opponent and lower their life total. Each creature card has a certain number of power and toughness. Power and toughness are displayed in the bottom right corner of a creature card. Power is on the left, and toughness is on the right. Power is what a creature uses to attack with, and toughness is what a creature defends with. When a player summons a creature, they must wait until their following turn before they can attack with it. Then, on their next turn, they can choose to attack their opponent with that creature. Players can attack with multiple creatures at once. To attack with a creature, players must tap the creature and turn that card sideways. If a player is attacked and doesn’t have any creatures on the field to block with, or any special cards in their hand to defend themselves with, they subtract the attacking creature’s power from their life total. For example, if player 1 attacks player 2 with a creature that has 5 power, and player 2 has nothing to block or defend with, player 2 would subtract 5 from their life total. However, if a defending player has a creature on the field, they can choose to block with that creature. Players can block with more than one creature if they have multiple creatures on the field. When a player blocks with a creature, that creature defends with its toughness. If it’s toughness is lower than the attacking creature’s power, the blocking creature is destroyed and removed from the playing field. If the blocking creature’s toughness is higher than the attacking creature’s power, it survives but is damaged. The attacking creature’s power is subtracted from the blocking creatures toughness. If a creature’s toughness reaches 0, it is destroyed. Either way, the defending player does not lose any points from their life total. An attacking creature must also defend from a blocking creature’s power in the same way. There are other types of cards that players can play, including sorcery and enchantment cards. Each of these cards has a different special ability, which is explained on the card, that players can use when attacking or defending from their opponent. Sorcery and enchantment cards also cost mana to play. If a player has a card that says “instant” on it, they can play that card at any point in the game, even if it’s not their turn. After a player is done attacking their opponent and playing cards from their hand, their turn is over. Then, the other player has the opportunity to do the same. At the beginning of a player’s turn, they draw 1 card from their face-down deck. All of the cards they tapped from the previous round are untapped. Play continues back and forth like this until one player’s life total has reached 0. For more on how to play Magic: The Gathering, including how to put together a winning deck, read on!
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