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Ever wondered how to survive Five Nights at Freddy's 2? Tired of many animatronics killing you every time? Don't worry, this article will give you all the steps you need in order to survive the second installment of this wildly popular horror franchise. Five Nights at Freddy's
Steps
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Don't pay much attention to Phone Guy. He's just there for either red herrings or lore. All you need to remember are your flashlight, vent lights, music box, and mask.
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Become familiar with your mask. Use the mask whenever it is necessary; this is only when there is an animatronic in your vent, or when there is an animatronic directly in front of you. As a rule of thumb, try to put your mask on immediately when you bring your camera down. On later nights, the time you have to put your mask on after taking your camera down becomes very short. [1] X Research source
- Your mask disables you from doing anything except moving your head, so you cannot open the monitor or flash your light; be aware of this.
- Don't waste time putting your mask on if any of the animatronics are in the hallway, or in the Vent Cams. However, if any animatronics are in your vents' blind spots, or if Toy Freddy is about to enter the Office from the Hallway, then put it on until they go away.
- Only Foxy can be disabled with the flashlight; the older animatronics require you putting on the mask as quickly as you can when they're in front of you. Failing to put your mask on quickly will make the older animatronics pop up to you, even if you are wearing the Freddy mask. Remember to put it on right away whenever you bring your camera down on later nights, without taking the time to check if an animatronic is present.
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Don't be fooled by Foxy still being in the hall - you only need to flash him at least three times in quick succession every so often, not until he goes away. From Night 3 onwards, Foxy will be in the Hall straight from 12 AM. [2] X Research source
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Wind up the music box. If you fail to keep winding up the music box, the Puppet will rise from their present box and kill you. Wind it all up, but don't check any other cameras! On later nights you only have time to wind it up partly before you have another problem. This becomes a great rules of thumb: you're wasting time if you try to wind it up all the way. If the Puppet gets out of the box, don't give up if you haven't died yet. If you wind the box quickly enough, the Puppet will stay in their room as long as the music keeps playing. However, once you hear "Pop Goes the Weasel," you're dead, unless 6AM comes before they get into the Office. Sort of like FNAF 1 when you ran out of power. [3] X Research source
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Don't waste time on the cameras! The only camera necessary to your survival is the prize corner, or Cam 11. Because it takes such a short time for animatronics to get on the move, especially from Night 3 onwards, keeping track of them is essentially pointless since you can only react to them when they're in your vents, face or, with Foxy, the hall.
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Watch out for Balloon Boy. Although he does not jumpscare , he will disable your flashlight and vent lights as soon as he gets into your office, which will most likely result in death by Foxy unless you're very near the end of the night. Put on your mask if you see him in the vents. [4] X Research source You can also hear him when he says "Hello"or laughs.
- If he gets in without you knowing it, the mask will not work on him, as he will stay inside your office until 6 AM arrives, or, most likely, you are killed.
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Listen for Mangle. Mangle lets out a a kind of garbled, staticky noise much like a police scanner when she's in your vents. If you hear this, put your mask on, unless you can see her on the camera. If you have your mask on, and you stop hearing her, than she's no longer in your vent. [5] X Research source
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Don't give up if Mangle is in your office. she will not always attack, so if you're well into a night, you can at least try to finish it and hope she remains in place.
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Start a routine. First, open your monitor and set it to Cam 11. [6] X Research source Mute Phone Guy, you don't need him. Check your vents. Flash the Hall, since Foxy will most likely already be there. Quickly wind up the Music Box. Once you flip down the monitor, put on the mask immediately. This is also a great rule of thumb: once you flip down the monitor, flip down the mask, whether or not an animatronic is in your Office. You don't want to take a risk. Make it part of your muscle memory. If you hear BB, or Mangle, put on the mask. Flash the Hall. Wind up the Music Box. Flip up your mask. BB or Mangle, mask again. Flash the hallway. Wind up the Music Box. Flip your mask. BB or Mangle, mask. Flash. Wind, flip, vent, flash. Practice this until you get faster and more efficient. This routine is tried-and-true. Follow it, and you'll have no mishaps.
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If you fail to follow these steps properly, prepare for a jumpscare. Some animatronics have different jumpscares. Foxy jumps at you if you don't flash the flash light at him enough or if Balloon Boy disables your flashlight. Mangle swings from the ceiling to bite you. Bonnie reaches out for you. Chica, Freddy, and Toy Freddy pop up. Toy Chica, Toy Bonnie, and The Puppet jump at you. Balloon Boy does not have a jumpscare.
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Community Q&A
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QuestionHow many times do you need to click on Foxy?Community Answer4-8 times, depending on which night you're on. Phone Guy says they become more active and aggressive each night. Flashing him will buy you some seconds to check vents or wind up the music box, or he disappears.
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QuestionWhat do I do if Golden Freddy appears?Community AnswerTo avoid being killed by Golden Freddy, the player must either equip the Freddy Fazbear Head immediately upon spotting him in the Office, or turn off the flashlight while he's in the hallway. He can attack the night guard from the hallway, and will do so if the player observes him for too long.
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QuestionWhat if I don't wind up the music box?Community AnswerFailing to wind up the music box results in The Puppet coming for you.
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Tips
- If you are too scared of horror and scary, creepy things, simply don't play it. Or play it with friends.Thanks
- If you do want to play but not while you're alone, play with someone by your side, and make sure it is daylight.Thanks
- Keep checking the hallway and ventilation. Only check the cameras to wind up the Puppet's box.Thanks
Tips from our Readers
The advice in this section is based on the lived experiences of wikiHow readers like you. If you have a helpful tip you’d like to share on wikiHow, please submit it in the field below.
- Night 1 should be easy. On night 2, balloon boy and foxy become active, so be wary! Starting on night 3, don't use your camera for anything but winding the music box. Check the hall and vents. Also, you don't need to always wind the music box! On harder nights, only wind it when it's almost ended and only wind a quarter to a third of the way (not completely).
- For harder nights, you don't need to check the right vent at all, as there's two characters who come in through it: Mangled and Toy Bonny. Toy Bonny will come in your face if you put the mask on after camera, and you can hear Mangled. So don't bother using that light and wasting time.
- From Night 6 and onward, always put the mask on right after you’re done winding the music box. Doing so will make Golden Freddy disappear if he’s in the Office and this will stop any animatronic that’s standing right in front of you.
- A good strategy for night 6: Step 1) Wind the music box. Step 2) Close camera and put on mask. Step 3) Check left vent (no need to worry about Toy Bonnie). Step 4) Flash hallway once no matter who is there. Step 5) Repeat.
- Balloon Boy (aka BB) starts off in the game room and then enters through the left air vent where he can enter your office. He does not jumpscare you, but he disables the flashlight so you cannot keep Foxy from jumpscaring you.
- If you are on night 3, get into the habit of dropping the mask as soon as you drop the cameras. That way, if there's an animatronic in your office, you will already have the mask down and they will go away.
- You can also lower the camera, flash the hallway light, and put the mask on all in 1 second. It takes some practice to get that fast, but when done well, it works to let you know if Foxy is in the hallway.
- Do not put up the camera if Balloon Boy is in the vent. BB will go into your office if you put up the camera. Every fourth time BB laughs, giggles, or says "hello"or "hi", he is in the vent on your left.
- If Foxy is in the hallway while Balloon Boy is seen in the vents, flash Foxy first, then use the Freddy mask. Foxy will kill you if he's not flashlighted first.
- Be prepare for jump scares! For example, Chica's and the Puppet's jump scares are pretty startling, so be watchful and observant for them.
- When Toy Chica is by the vents, check the vents and wind the music box. If you see her in the vent, put your mask on quickly.
- Don't ever put on the mask while Foxy is in the hallway -- he can see through it. Instead, flash the light three times.
- If you feel stressed while playing this game, chew gum! This helps me deal with the anxiety of being jump scared.
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Warnings
- Be prepared, as the animatronics can kill you very quickly if you don't react to them properly.Thanks
- The jumpscares are quite loud, So turn down your volume at least to 40% or 50%.Thanks
- Never wind your music box when there's a toy in your vents, unless:
- Your music box is out.
- The toy is Mangle or Balloon Boy, and you've almost finished the night.
- Your music box is about to run out, and it's already run out once in the night but you were able to keep the Marionette in its room.
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References
- ↑ https://www.ign.com/wikis/five-nights-at-freddys-2/Tips_and_Tricks
- ↑ https://www.ign.com/wikis/five-nights-at-freddys-2/Tips_and_Tricks
- ↑ https://www.ign.com/wikis/five-nights-at-freddys-2/Walkthrough
- ↑ https://games.lol/blog/five-nights-freddys-2-guide-to-fend-off-animatronics/
- ↑ https://games.lol/blog/five-nights-freddys-2-guide-to-fend-off-animatronics/
- ↑ https://www.ign.com/wikis/five-nights-at-freddys-2/Walkthrough
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