PDF download Download Article
Learn how to optimize your character with this unique rule
PDF download Download Article

If you're about to start a new Dungeons & Dragons campaign and are considering multiclassing, you're probably wondering how it works and if it's even worth it. We've got you covered! In this article, we'll explain how multiclassing works, share the rules and prerequisites, and talk about the pros and cons of using this optional rule. We'll even go over some of the most powerful class combinations that you can try out in your next campaign. Read on to learn more!

Multiclassing in 5e: Quick Overview

Multiclassing is an optional rule that allows a character to gain levels in multiple classes and acquire a variety of abilities. When using this rule, you have the option of gaining a level in a new class each time you advance in level during gameplay. Multiclassing can spice up a game, but it also slows down your progress.

Section 1 of 6:

What is multiclassing?

PDF download Download Article
  1. Multiclassing is an optional rule that allows players to mix the abilities of different classes to create more unique characters. If you play with this rule, you have the option of gaining a level in a new class each time you advance in level (instead of just gaining a level in your character’s current class). [1]
    • How you evolve your character when multiclassing is completely up to you. You can keep your original class as your “main” and add a few levels in another class to make a character more versatile. Or you could add a new class and focus on leveling that up going forward, leaving your previous class behind.
    • You can even add a third or fourth class and progress in those, too.
    • To determine your character level when multiclassing, add together the levels in all of your classes. For example, if you have four levels in druid and two in ranger, you're a 6th-level character.
  2. Advertisement
Section 2 of 6:

Benefits of Multiclassing

PDF download Download Article
  1. Single-class characters allow you to really fine-tune your abilities within that class, but you’re locked into those abilities for the duration of the game. With multiclassing, you’re able to explore other classes, add a variety of new abilities, and create powerful combinations that can make gameplay really unique.
    • Think of classes as pizza toppings: you can’t go wrong with classic pepperoni (single-class), but adding toppings like mushrooms and olives can make the flavor more complex and interesting.
  2. A good DM creates storylines that incorporate each character’s unique set of skills, abilities, and weaknesses. A multiclass character provides the DM with a much wider range of characteristics to play around with. They can craft extremely creative storylines that wouldn’t necessarily make sense (or be fun) for a single-class character.
    • As you’re creating your character , try to avoid basing everything on stats–this can result in an awkward character build. Remember that your character is part of a story and that story needs to actually make sense.
  3. Advertisement
Section 3 of 6:

Downsides of Multiclassing

PDF download Download Article
  1. When multiclassing, you’re gaining versatility but sacrificing the focus of a single-class character. A single-class character will advance and gain power more quickly since they’re continually adding more levels to that one class. Playing multiclass essentially delays the acquisition of a character’s most powerful abilities. [2]
    • For example, your 6th-level character is more powerful if you have 6 levels as a ranger (as opposed to a multiclass character with 4 levels in ranger and 2 levels in bard).
  2. Multiclassing can put a character multiple levels behind when it comes to features like Ability Score, Extra Attack, and high-level spells. This power gap between characters can slow the group down and make them less effective. It can also slow the story down in general (much to the chagrin of your DM). [3]
    • Playing two classes may not slow you down too much, but when you start adding third and fourth classes to the mix, you probably won’t be able to keep up with your party.
  3. Advertisement
Section 4 of 6:

Basic Rules for Multiclassing

PDF download Download Article
  1. Since your character doesn’t have the full training that a beginning character receives, you must have a natural aptitude for the class you want to add, which is reflected in your ability scores. For example, a druid who wants to add the rogue class must have both a Dexterity and Wisdom score of 13 or higher. [4] The minimum Ability Score prerequisites for each class are:
    • Barbarian: Strength 13
    • Bard: Charisma 13
    • Cleric: Wisdom 13
    • Druid: Wisdom 13
    • Fighter: Strength 13 or Dexterity 13
    • Monk: Dexterity 13 and Wisdom 13
    • Paladin: Strength 13 and Charisma 13
    • Ranger: Dexterity 13 and Wisdom 13
    • Rogue: Dexterity 13
    • Sorcerer: Charisma 13
    • Warlock: Charisma 13
    • Wizard: Intelligence 13
  2. Experience points (XP) are based on your total character level and not your level in any particular class. This is always the case, no matter how many classes your character takes on. For example, if you have 6 levels in cleric and 1 level in fighter, you must gain enough XP to reach 8th level before you can take your second level as a fighter or your 7th level as a cleric. [5]
    • Keep in mind that your DM calls the shots when it comes to XP. Players don’t manage their own XP (and some DMs don't use XP at all).
  3. When you gain levels and roll for hit points (or take the rounded average, which is recommended), just add them to your hit point maximum the same way you would if you gained a level in your original class. Use the “Hit Points at Higher Levels” entry for your class (in the handbook) and not the “Hit Points at 1st Level” entry. [6]
  4. When you gain a level in a class, add the correct hit die to your pool of hit dice. This means you will probably end up having multiple hit die sizes. If you spend a hit die, you can choose which die to use. [7]
    • If your classes both provide the same hit die type, pool them together. For example, if you’re a fighter level 5/paladin level 5, you have ten d10 Hit Dice (because both the fighter and the paladin have a d10).
    • If your classes provide different hit die types, be sure to keep track of them separately. For example, if you’re a paladin level 5/cleric level 5, that means you have five d10 Hit Dice and five d8 Hit Dice.
  5. Proficiency bonus is not dependent on your level in a particular class–it’s determined by the total level of your character from both classes combined. This rule is important because if it didn’t exist, your proficiency bonus would be way too low. This way, a multiclass character’s proficiency bonus is the same as the single-class characters in your party. [8]
  6. When you gain your first level in a class other than your original class, you don’t get all of the new class's starting proficiencies. Here are the multiclassing proficiencies by class and proficiencies gained: [9]
    • Barbarian: Shields, simple weapons, martial weapons
    • Bard: Light armor, one skill of your choice, one musical instrument
    • Cleric: Light armor, medium armor, shields
    • Druid: Light armor, medium armor, shields
    • Fighter: Light armor, medium armor, shields, simple weapons, martial weapons
    • Monk: Simple weapons, shortswords
    • Paladin: Light armor, medium armor, shields, simple weapons, martial weapons
    • Ranger: Light armor, medium armor, shields, simple weapons, martial weapons, one skill from the class's skill list
    • Rogue: Light armor, one skill from the class's skill list, thieves' tools
    • Sorcerer: Arcana
    • Warlock: Light armor, simple weapons
    • Wizard: Arcana [10]
  7. If you already have these features from another class, adding another class that grants this feature doesn't give you another use of it. For example, a 5th level Fighter and 5th level Barbarian both unlock extra attacks, but that doesn’t mean you get to attack three times if you combine them. You get the normal amount of attacks: two. [11]
  8. Advertisement
Section 5 of 6:

Best Multiclass Combos

PDF download Download Article
  1. A character that combines magic and martial power is called a Gish, and many players believe it’s the strongest combo possible. The versatile paladin/sorcerer can handle almost any situation that a DM can throw at you. The main issue with Gish classes is that you’ll need to make a choice between casting a spell or using a weapon every time you take a turn. Having too many choices isn’t exactly the worst problem to have, however! [12]
    • Powerful features to try: Divine Smite and Quicken Spell Metamagic
    EXPERT TIP

    Glenn Carreau

    wikiHow Staff Writer
    Glenn Carreau is a wikiHow Staff Writer, currently based in Los Angeles. With over four years of experience writing for several online publications, she has covered topics ranging from world history to the entertainment industry. Glenn graduated with honors from Columbia College Chicago, earning a B.A. in Interactive Arts and Media and a minor in Professional Writing. Today, Glenn continues to feed her lifelong love of learning while serving wikiHow's many readers.
    Glenn Carreau
    wikiHow Staff Writer

    Editor perspective: "Generally, any kind of Paladin + Charisma-based spellcaster multiclass is going to work pretty well for your character! While Paladin/Sorcerer is undoubtedly one of the strongest combinations in 5e, you also can't go wrong with Paladin/Warlock or Paladin/Bard multiclasses. In fact, Paladin + College of Swords Bard is a particularly great combo, since you'll get Divine Smite, Blade Flourish, an extra attack, and access to both the Paladin's and Bard's spell list."

  2. If you’re the type that likes to dish out rage and destruction at every turn, this combo is for you. The barbarian provides access to the rage mechanic that enhances all of your attacks, and the fighter has a number of dexterity advantages that can make your rage attacks even more devastating. With this powerful combination of advantages, you’re a high-level dealer of damage. [13]
    • Powerful features to try: Feral Instinct, Relentless Rage, and Unleash Incarnation
  3. It’s important to play this with bard as the primary class, and warlock as a two-level dip. The warlock class provides a ton of advantages after investing in only two levels, so you can gain a lot of power relatively quickly. The combination gives your character unique powers that make spell-casting a blast. [14]
    • Powerful features to try: Eldritch Invocation, Eldritch Blast + Agonizing Blast, Pact Magic
  4. A character that combines monk and rogue classes is called a Ninja. You only need to invest 2-3 levels into rogue to reap some powerful benefits, so play monk as your main class. Monks have unique powers, but they aren’t super versatile–adding rogue to the mix gives you way more versatility, especially in combat. [15]
    • Powerful features to try: Sneak attack, Expertise, and Cunning Action
  5. Advertisement
Section 6 of 6:

Editor Advice

PDF download Download Article

We asked our staff writers about their own experiences with multiclassing in D&D 5e. Here’s what they had to say.

  1. "One level in Warlock gives you the Eldritch Blast cantrip, which scales with level over time so it’ll always be relevant in your game. Dipping your toes into Fighter gives you a free healing ability (Second Wind) and a flat combat bonus (Fighting Style). Plus, you can put a second level in Fighter later on to give you Action Surge—arguably one of the best low-level abilities in the game." - Staff Writer Eric M.
  2. "You’ll need to meet ability score prerequisites to add classes, so check the prereqs carefully during character creation and mentally put together your plan for incorporating the additional class(es). Without a plan in place, your build may end up with a prerequisite ability score that’s tough to meet. I also recommend sticking with a two-class build if you’re a beginner–adding a third or fourth class can get confusing and slow down the game a lot." - Staff Writer Amber C.
  3. "Sure, there are some classes that go together like peanut butter and jelly, such as Paladin and Fighter or Cleric and Wizard, but you don't have to go the standard route. Feel free to think outside the box as you choose classes for your character—and don't be afraid to consult with your DM about what will and won't work well for your campaign." - Staff Writer Janice T.
  4. Advertisement

Expert Q&A

Ask a Question
      Advertisement

      Video

      Tips

      Submit a Tip
      All tip submissions are carefully reviewed before being published
      Name
      Please provide your name and last initial
      Thanks for submitting a tip for review!

      About This Article

      Thanks to all authors for creating a page that has been read 959 times.

      Did this article help you?

      Advertisement