PDF download Download Article
Dealing the cards, understanding melds, and winning the game
PDF download Download Article

Hand and Foot is a strategic card game that’s similar to Canasta , but more straightforward. Players race to get rid of all their cards by playing them in “melds” or groups on the table. Like any classic card game, you might play with someone who knows slightly different rules, but we’ll get you started with a basic version of the game, including how to deal the cards and play through each round. We’ll also fill you in on the finer points of melding and scoring so that you can get right to dealing and playing a game of Hand and Foot.

Things You Should Know

  • Number of players: 4-6 (individual or teams of 2)
  • Objective: Earn points by laying off your cards into “melds” or groups on the table.
  • Setup: Gather a full deck for each player, shuffle them together, and deal each player 2 piles of 11 cards.
Part 1
Part 1 of 4:

Dealing the Cards

PDF download Download Article
  1. Hand and foot is played with 4-6 players. Add a full deck of cards to the game for each player at the table (e.g. if you’re playing with 4 players, use 4 decks), then shuffle together all the decks to make 1 large deck. [1] This large deck is referred to as the “stock.”
    • Since Hand and Foot is played with many cards at once, start by shuffling each deck independently. Then, shuffle 2 decks together, divide the 2 shuffled decks in half, and shuffle them with other shuffled decks to thoroughly mix up the cards. [2]
  2. Working clockwise around the table, deal cards face-down until each player has a stack of 11 cards in front of them. Instruct players to keep these cards face-down in a stack—no peeking! This first stack is known as the “foot,” and each player will use their foot later in the game. Then, deal each player a “hand”—another 11 cards—and allow them to examine them. These are the cards players will use first.
    • If you're playing with teams (2 players to a team), have team members sit across from each other at the table during the deal, and as they play the game.
    • Some variations of the game have players try to take stacks of exactly 22 cards from the deck instead of a deal. If they’re successful, they earn 300 points right away.
    Advertisement
  3. Place the stock in the center of the table, then turn over the stock’s top card and place it next to the stock. This face-up card begins the discard, where players will discard 1 card after their turn, and optionally take new cards at the start of their turns. [3]
  4. Advertisement
Part 2
Part 2 of 4:

Playing the Game

PDF download Download Article
  1. The person to the left of the dealer begins the game. Draw 2 cards from the stock at the center of the table, and incorporate them into your hand (ignoring your foot cards for now). Examine your hand for possible melds (sets of at least 3 cards of the same value). [4]
    • Or, instead of drawing 2 cards from the stock, draw 5 cards from the discard pile (or the entire discard, if there are fewer than 5 cards).
  2. The object of Hand and Foot is to play all the cards in your hand and foot piles, and to do that, players make “melds” in the center of the table. To make a meld, place at least 3 cards of the same value in the center of the table (such as three 6s). Or, you may add cards from your hand onto existing melds of the same value, if there are any on the table. [5]
    • Note that melding in Hand and Foot comes with a fairly in-depth set of its own rules and procedures. For complete guidelines, see the Melding Section of this article.
    • A player may only make new melds or lay cards onto their own existing melds, but not both. If laying cards onto existing melds, they may lay cards into multiple melds.
    • If you’re playing with teams, teammates may only add new cards onto their teammate’s or their own melds.
  3. Immediately after you discard or meld the last card in your hand, pick up your face-down foot pile and use it to play the game as normal. If you use up your hand in the middle of your turn, your turn continues using your foot pile. [6]
    • That said, if you use up your hand by discarding, your turn ends immediately, and you’ll use your foot pile on your next and subsequent turns.
  4. After playing cards into melds, discard any card from your hand into the face-up discard pile. Then, the person to your left takes their turn, making melds or laying cards. [7] Continue taking turns clockwise around the table until 1 player discards or melds their last card.
    • If you’re playing with teams, keep playing until the second partner has played at least 1 card from their foot pile.
  5. After a player has gotten rid of all their cards, count up your score . Then, gather and shuffle all the cards together, and deal 22 cards to each player as before. Hand and Foot is played in 4 rounds, so play 3 more rounds in the same way you played the first. Whoever has the most points at the end of round 4 wins the game! [8]
  6. Advertisement
Part 3
Part 3 of 4:

Melding

PDF download Download Article
  1. In each of the 4 rounds, the cards of a player’s (or team’s) first meld played that round must add up to at least 50 points in the first round, 90 points in the second round, 120 points in the third, and 150 points in the fourth round. After this first meld is made, new melds by that player or team don’t need to add up to any certain value. Players may reach the point threshold with multiple melds, if they choose. Card values are as follows: [9]
    • 4-7: 5 points
    • 8-Kings: 10 points
    • Aces & 2: 20 points
    • Jokers: 50 points
    • 3s cannot be melded.
    • Wild cards (jokers and 2s) may be played in place of any other card.
  2. Once a player or a team has created a meld of 7 cards, that meld is set aside and becomes a completed “book.” New cards cannot be added to completed books. A book that was made with no wild cards is called a “clean” book and is worth 500 points at the end of the round, while one made with wild cards, which is known as a “dirty” book, is worth 300. [10]
    • Once you make a book, stack the cards into a pile and set them aside. Place a red card from the meld face-up on top if it’s a clean meld, or a black card if it’s a dirty meld, to help you tell them apart later.
    • Because dirty melds are easier to play, usually it's wise to save these plays for later in the game.
  3. Advertisement
Part 4
Part 4 of 4:

Scoring the Game

PDF download Download Article
  1. Immediately after someone gets rid of the last card of their foot pile, either with a meld or a discard, end the round and tally the score. Each team earns points for the melds they turned into books: 500 points for each clean book and 300 points for each dirty book. This is your base score. [11]
    • The player or team who got rid of their cards, or “went out,” also gets an extra 300 points.
  2. You also win points for each card you melded, even if they’re already in a book. Count up the point values of each card in your melds on the table, and add them to your base score. [12] The card values are the same as before, but 3s now subtract points. Write this score down, and keep adding to it after each round, for all 4 rounds.
    • 4-7: 5 points
    • 8-Kings: 10 points
    • Aces & 2 (wild): 20 points
    • Jokers (wild): 50 points
    • Red 3s: -100 points
    • Black 3s: -5 points
  3. If you’re caught at the end of the round with cards still in your hand or foot piles, you receive a penalty. Add up the values of each card still in your hand and foot, then subtract that amount from your total score. [13] To earn the most points, try to meld as many cards onto the table as possible, so you’re not stuck with them at the end of the round!
  4. Advertisement

Community Q&A

Search
Add New Question
  • Question
    How do we play with 5 people?
    Paige Hoy
    Community Answer
    It's about the same as playing with any other number of players, you'll just need more cards.
  • Question
    Can I print out the rules for the Hand and Foot card game?
    Community Answer
    Yes you can. Go to the share button and scroll down until you see where it says "print". Or, turn it into a PDF first so you can control how many pages print out.
  • Question
    Can I pass in a turn by not discarding?
    Community Answer
    No you must discard to end your turn. Unless all your cards can be played, then you would be "floating".
Ask a Question
      Advertisement

      Tips

      • There are many ways to play Hand and Foot, so if a rule doesn’t work for you, talk to your table about ignoring it! As long as you’re having fun, you’re playing it right.


      Submit a Tip
      All tip submissions are carefully reviewed before being published
      Name
      Please provide your name and last initial
      Thanks for submitting a tip for review!
      Advertisement

      About This Article

      Article Summary X

      Hand and Foot is a fun card game where players try to get rid of all of their cards first and score the most points over 4 rounds. To play Hand and Foot, you’ll need 5 standard card decks with the jokers included. Shuffle all of the cards together and deal 11 cards to each player. These cards are referred to as the “hand,” and players should pick them up and look at them. Deal a second set of 11 cards to each player. These cards are referred to as the “foot,” and players must keep them face down until they play all of the cards in their hand. Place the rest of the cards in the center of the playing area to create the stock pile. Turn the top card on the stock pile face up—if it’s a red 3, 2, or joker, place it back into the pile and draw another card. The player to the left of the dealer goes first. Players are trying to get rid of all of the cards in their hand and foot first, and they do that by playing them in melds. Melds are any 3-7 cards of the same rank. Jokers and 2s are wild. When a player plays a meld, they also score points by adding up the point value for each card in the meld. Threes through 7s are worth 5 points, 8s through kings are worth 10 points, aces and 2s are worth 20 points, and jokers are worth 50 points. In each round of the game, there’s a minimum point threshold that a meld must meet in order to be played on the table: 50 points in round 1, 90 points in round 2, 120 points in round 3, and 150 points in round 4. For example, in round 1, a player can’t play a meld on the table unless the cards in that meld add up to at least 50 points. Melds that contain only natural (non-wild) cards are called “clean” melds, and melds that contain a mix of natural and wild cards are called “dirty” melds. At the beginning of a player’s turn, they draw 2 cards from the stock pile. Then, they can play any melds in their hand on the table, or they can play off of another meld that’s already been played. Any meld on the table is open to all players until it reaches 7 cards, at which point it becomes a “closed pile” and can no longer be played off of. Players score points whenever they close a meld. A closed clean meld, called a “red book,” is worth 500 points. A closed dirty meld, called a “black book,” is worth 300 points. Once a player has played all of the cards in their hand, they pick up their foot and use those cards moving forward. Play continues clockwise around the table until one player runs out of cards first and ends the round. Everyone tallies up their scores for that round, then the next round begins. Whoever has the highest score after 4 rounds wins the game! Keep reading to learn how to score points in Hand and Foot!

      Did this summary help you?
      Thanks to all authors for creating a page that has been read 214,531 times.

      Reader Success Stories

      • Frida A.

        Jul 19

        "I have started a game group in my community. I wanted to teach them Hand and Foot. Your explanations, both written ..." more
      Share your story

      Did this article help you?

      Advertisement