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Learn about the unique action cards in this fun UNO spin-off game
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In traditional UNO, the wild card is a versatile, multi-colored card that lets you change the card color of the round. In UNO All Wild!, however, every card is (or is some version of) a wild card, making gameplay a lot more fast-paced and chaotic. Read on to learn the rules, gameplay, and scoring system for this fun UNO variant, as well as what the special action cards mean.

UNO All Wild! Rules

Play any Wild card or action card on your turn (like Wild Reverse, Skip, Double Skip, or Targeted Draw 2)—your goal is to get rid of all the cards in your hand first. Say UNO when you’re playing your second-to-last card before any other players can. Discard your last card first to win the game.

Section 1 of 4:

How to Set Up UNO All Wild!

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  1. Set the leftover stack of cards facedown in the middle of the playing area—they’ll be known as the draw pile. Flip over the first card in this stack and place it face-up next to the draw pile. This is where all the played cards go. [1]
    • The first flipped card is simply a placeholder, even if it happens to be an action card.
  2. The “dealer” is whoever shuffled and handed out the cards.
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Section 2 of 4:

How to Play UNO All Wild!

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  1. Unlike regular UNO, you don’t have to worry about matching numbers or colors on your turn. The mission of UNO All Wild! is to annoy and outsmart your opponents by playing a wide variety of action cards that skip the next player, force them to draw cards, or reverse the direction of play.
  2. Grab a single card from the draw pile. Play it immediately after (if you like what you drew), or put it in your hand and forfeit the rest of your turn.
    • Example: If Player 1 has no action cards and Player 2 only has one card left in their hand, Player 1 might choose to draw a card in the hopes that it’ll be an action card. If they do pull an action card (like a Skip), Player 1 can prevent Player 2 from winning.
  3. Other players can yell “UNO” when you put down this card, though. If they yell it before you do, you’ll have to draw 2 cards as a penalty. [2]
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Section 3 of 4:

UNO All Wild! Action Cards

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  1. This card is played normally without any special actions (like a numbered card in a traditional UNO game). Like all UNO Wild cards, it features a black backdrop with a multicolored red, blue, yellow, and green oval on the front. [3]
    • A Wild card is the standard, multi-colored card that makes up the bulk of your UNO All Wild! Deck.
    • As a fun callback to the original UNO, declare a color change when you put your card down. Just keep in mind that this won’t actually change the gameplay at all—after all, everyone is playing with Wild cards!
  2. This card reverses the direction of gameplay. If your game was going in a counterclockwise direction, a Reverse card would make it go clockwise; if your game was going clockwise, the Reverse card would make it counterclockwise.
    • This card has a symbol of two arrows pointing in opposite directions (like a traditional UNO Reverse card).
  3. This card skips the following player’s turn.
    • Skip cards feature a symbol of a slashed-out circle.
  4. The card skips the following two players’ turns. If you’re only playing with one other person, simply take 2 extra turns before cycling back to normal gameplay.
    • The card features two overlapping Skip symbols (slashed-out circles).
  5. This card forces the next player to skip their turn and add 4 new cards to their hand. It features 4 overlapping red, yellow, green, and blue rectangles.
  6. This card forces the following player to draw 2 cards and lose their turn. It features 2 overlapping white rectangles in the very center.
  7. This card lets a player choose an opponent to draw 2 cards. The chosen target has to pick up the cards but doesn’t lose their turn in the process. Afterwards, gameplay continues as it normally would.
    • Example: Player 1 plays a Targeted Draw Two and uses it on Player 3. Player 3 draws the required cards, and then gameplay continues with Player 2.
    • This card features the symbol of a rifle scope (a circle with 4 small lines peeking out) and a “+2” in the very center.
  8. This card allows the player to swap their entire hand with the opponent of their choice. The gameplay continues as normal after the exchange is made. If you swap with a player who has just 1 card, remember to say UNO immediately after the exchange (before another player does); otherwise, pick up the UNO penalty of 2 cards.
    • Example: Player 2 plays a Forced Swap and uses it on Player 4. After exchanging hands, gameplay continues with Player 3.
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Section 4 of 4:

How to Win & Score UNO All Wild!

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  1. Feel free to end the game there, or collect and reshuffle the cards to play another round.
  2. Once a player wins the round, collect all the cards in the other players’ hands. Assign points based on each type of leftover card: regular Wild cards are valued at 20 points, while any type of action card is worth 50 points. Count up the total between the leftover cards and add it to the winner’s score—the official official UNO All Wild! rules specify to play until 500 points. [4]
    • While you can definitely stop at 500 points, there’s no saying you can go higher! Play as many rounds as you and your fellow players would like.
    • Note: Scoring in UNO is completely optional.
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      • Some versions of UNO come with customizable Wild cards that let you handwrite your own silly rules for the game. [5] These cards aren’t a part of the UNO All Wild! deck, though.
      • According to the official rules, “stacking” (playing multiple cards at once) isn’t allowed.
      • The rules also don’t allow any identical Draw Two or Draw Four cards to be stacked across multiple player turns. If Player 1 puts down a Draw 2 card, Player 2 has to lose their turn and take 2 cards from the draw pile. They can’t put down a Draw 2 card of their own and make Player 3 draw 4 cards.
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