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Are you stuck on some levels on 100 Floors? Read on to see the answers! The Step Number indicates the answer for that respective floor, so you can easily look up which answer you need! All floors, 1-100, are listed.

  1. The door will open. Click it again.
  2. You will see a green button. Click it, it will go into your inventory, then you place it above the red button.
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  3. You will see the prompt to tilt your device back and forth. Do this.
  4. Place your fingers together at the center and then pull them outwards to open the door.
  5. Shake the device until the ladder falls down. You may have to turn the device upside down.
  6. Tap all the suns. Move the plant on the right, as there is another sun behind it.
  7. It will go into your inventory. Give it to the ape.
  8. Make the circles on the doors match the dots on the outside of the door. Both the inner color and outer ring will need to match.
  9. You have to lay the device flat and carefully balance it to get the balls in the hole. It’s easiest if you lay it on the ground.
  10. Select it and use it to break down the brick wall.
  11. Wait for the lights to all light up.
  12. Click the numbers whose box lines match the shapes above the door. Click them in order.
  13. Equip the screwdriver and then click on the screws. Click the door plate, flip your device upside down, and the door will open.
  14. Tilt your device to the left and right, such that the ball hits the buttons in the same pattern as the lines on the door. Two lines to the left, two taps against the left button, for example.
  15. The eye will open and the lights will light up.
  16. You will see letters. These indicate the cardinal directions to which you will need to swipe the door (North, West, etc).
  17. Take the panel from your inventory, put it on the door, then press the buttons which are highlighted.
  18. Continue to hold it up while you click the arrow.
  19. Make the heights of the circles match.
  20. Put them back in spots such that they just light up the bar above the door but do not make it go over.
  21. Use your hammer on the crack on the wall. Take the level inside the wall, place it at the center of the door, and spin it.
  22. It will need to be the same time as the device you are playing the game on.
  23. Move quickly, because if you make a mistake you’ll have to start over.
  24. Take the ball. Slide the barrel, click the item, and shake the device.
  25. Slide diagonally from the top left dot to the bottom right dot, go straight up to the light at the very top (in the outer row), go straight down to the dot at the bottom left (outer row), then to the right to get the last two.
  26. Make the shape next to them on the door match.
  27. Slide the doors open to reveal several shapes to select from. Make the shapes in the corresponding corners the same as the hint.
  28. Move the plant to reveal the code if you need it.
  29. Use your hammer to smash the box above the door and then tilt your device to navigate the balloon to the button.
  30. Flip the tiles to create a line between the dot and the lightning symbol. It should begin at the dot, snake back and forth over the door line up the left side, go across the top and dip on the right, then snake back and forth to end at the symbol.
  31. Make the columns match the number of corresponding flowers.
  32. The A=01 is a hint, and the numbers are used to spell CODE.
  33. Slide the hook down to the ball, bring the hook back to the center of the door, and swipe the ball to break down the door.
  34. The numbers correspond to the three different keys (the first being the lowest number, the third being the highest).
  35. Adjust the mirror to light the fire. Light the rod, melt the ice on the lever, and the door should open.
  36. Then, tap the drums from left to right the same number of times that those colors appear on the door (in dots or strokes).
  37. Use the hook to pull down the door.
  38. This will move the octopus and drain the water. Then you cut the seaweed with the knife.
  39. For example, the top left should look like one broken line and two solid lines, while the one on the bottom right should have two broken lines and one solid line.
  40. Swipe R, R, Up, L, Down, L, Down, R, Up, R.
  41. Clockwise from the bottom most panel, they should be: orange, purple, green, yellow, dark blue, light blue.
  42. The center row should go brown, green, red, white, and the top and bottom (of the green) should be blue and black.
  43. Use the lit rod to light the torches in this order: right, middle, second from right, tap button, left, second from left, tap button, tap button, left, middle.
  44. Following the line of the right side of the door, go down to the bottom of the screen and tap that spot on the floor. A dial will be revealed. Take it and put it on the door. Adjust the dials to the positions indicated by the hole, and pull the lever that is revealed.
  45. Start by putting the square at the center of the door. The purple triangle goes just above it and slightly to the right. The blue triangle fills the resulting small corner, the gray triangle fills the corner to the upper left, and so on.
  46. Light the second candle, light the first candle, etc.
  47. Tap the middle button three times, the right button twice, the left button four times, and the hidden button at the top of the right wall.
  48. Then make the colors the horizontal and vertical mirror of the colors above the door.
  49. The doors should light up.
  50. This is the eighth letter of 26 in the alphabet, as in the hint.
  51. The bar goes at the top, the T just below it, etc.
  52. The goal is to make the equation equal the number on the door.
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