Are you searching for a fun party or icebreaker game that’s easy as pie for kids? Ships and Sailors might be just what you’re looking for! It’s fantastic for large groups and doesn’t require any materials—just a large, open space for playing in. Ships and Sailors is a lot like a themed version of “Simon Says”; it’s all about following a series of silly commands until there’s one player left standing. Read on for a complete overview of the Ships and Sailors game, including how to play it, its commands, and variations for you to try!
Ships and Sailors Quick Guide
Gather a group of players and choose one to be the Captain. Then, begin the game, with the captain calling out commands and other players (sailors) following them. The last player to complete a command (and any player who does it wrong) is out of the game.
Steps
How to Play Ships and Sailors
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Choose someone to be the “Captain.” To play the game, one person must serve as the Captain; they’re in charge of giving out commands and running the game. Everyone else is a player—otherwise known as a “sailor.” You can play Ships and Sailors with smaller groups, though it’s ideal for larger ones; aim for at least 10 sailors, if not more! [1] X Research source
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Set the boundaries of the play area if necessary. Ships and Sailors requires a large, open space to play in because it’s a movement-based game, so try playing in a big room or empty yard or field. If you’re outside in an open space, mark the edges of the playing field; that way, they’ll know how far to run when a command is issued. [2] X Research sourceAdvertisement
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Try to follow the captain’s commands as quickly as possible. After the Captain is chosen and the game begins, the Captain must call out a command of their choice. Then, all “sailors” must follow the Captain’s command, acting as fast as they can while the Captain watches. The last person to perform the command (and anyone who does it wrong) is out of the game. [3] X Research source
- Alternatively, the Captain can time the sailors, giving them anywhere from 3 to 5 seconds (or more, if they’re generous) to follow the command—and anyone who can’t complete it is out.
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Continue playing until one player or small group is left. The goal of Ships and Sailors is simple: keep following the Captain’s orders and try to be the last person standing! The winner is the one person (or group) who never finishes a command last or acts out a command incorrectly—so listen to the Captain closely and make sure you know all the possible commands before the game. [4] X Research source
- In fact, it may help players review (and possibly practice) all of the commands before starting the game. Before playing, see if anyone is new to the game and needs a little practice!
Expert Q&A
Tips
References
- ↑ https://www.beyondthechalkboard.org/activity/captains-coming/
- ↑ https://www.eteambuilding.org/ships-and-sailors-game/
- ↑ https://www.beyondthechalkboard.org/activity/captains-coming/
- ↑ https://www.teampedia.net/wiki/Captain%27s_Coming !
- ↑ https://www.eteambuilding.org/ships-and-sailors-game/
- ↑ https://www.eteambuilding.org/ships-and-sailors-game/
- ↑ https://www.teampedia.net/wiki/Captain%27s_Coming !
- ↑ https://www.beyondthechalkboard.org/activity/captains-coming/
- ↑ https://www.beyondthechalkboard.org/activity/captains-coming/