Twenty questions is a classic game that can be played almost anywhere. It’s great to use when passing the time, meeting new people, or learning more about grammar. To play the basic version of this game, you don’t need anything but yourself and a willing group of players. We’ll fill you in on the rules and give helpful tips for asking questions and thinking up answers. We’ll also show you how to tailor the game for an ESL classroom, and introduce you to similar games to play with your friends, family, or students.
Things You Should Know
- Number of Players: 2-10
- Setup: Choose 1 player to be “it,” and have them think of a secret person, place or thing.
- Object of the game: Other players attempt to guess the secret person, place, or thing, but they only get 20 questions to do so.
Steps
Gameplay & Rules
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Gather a group of 2 to 10 people and choose someone to be “it." This game works best with a small to medium-sized group of people, so that everyone gets a chance to ask a question. Choose a random player to be “it.” This could be the youngest player in the group, the player who’s had the most recent birthday, or something silly, like who can eat a piece of pizza the fastest. [1] X Research source
- If the group is too big, like more than 15 people, you may reach the end of the game without giving everyone a turn.
- This is a great game to play on a road trip or with a group of friends to pass the time. It’s also a great way to break the ice with a group of people that you’re just getting to know!
- Reader Poll: We asked 1156 wikiHow readers and 49% of them agreed that their favorite way to break the ice when meeting new people is by asking funny or silly questions to lighten the mood [Take Poll] .
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Think of a person, place, or thing for other players to guess if you’re “it.” Think of someone or something that you know enough about to answer some basic questions about, and keep it a secret! If you choose a person, they can be living, deceased, or even fictional. Make sure you choose a person, place, or thing that most people in your group know about. [2] X Research source
- For example, your item could be “Marylin Monroe,” since she is famous enough that most people will be able to make guesses about her. You could also choose something like New York City, the Eiffel Tower, or even clouds or the sun.
- Avoid items like “my mom” or “my dog” unless you are with your siblings or best friends, since the players might not know enough about them to guess.
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Ask yes-or-no questions if you're not "it." If you’re not “it,” your goal is to figure out what the “it” person is thinking of by asking questions to narrow down the possibilities. Try using a fairly general opening question that can be answered with “yes” or “no” to narrow down your options. For example: [3] X Research source
- “Is it alive?”
- “Is it an object?”
- “Is it fictional?”
- “Is it bigger than a toaster?
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Take turns asking more specific yes-or-no questions to narrow it down. You can ask questions in any order that you’d like, but make sure each player gets to ask at least 1 question. If a player asks a question that can’t be answered with “yes” or “no,” ask them to rephrase it so that it can be, since the person who’s “it” can only say “yes” or “no.” [4] X Research source
- For example, a player couldn’t ask, “How old are they?” or “What do they look like?” They could ask, “Are they older than 50?” or, “Do they have blonde hair?”
- Think about the questions that have already been asked before you ask new questions. For example, you could go from "Is it a person?" to "Is it a man?" to "Are they alive?" to "Do they live in America?"
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Play until you reach 20 questions or someone guesses the right answer. Either assign someone to count the questions that each player asks, or count them together as a group. If you think you know what the answer is, use 1 of the group’s 20 questions to guess! But if the group reaches 20 questions and they haven’t guessed the person, place, or thing, the person who’s “it” reveals what it is. [5] X Research source
- For example, you might ask, “Is the answer Marilyn Monroe?” If you’re right, the group wins! If you’re wrong, it counts as 1 of your 20 questions.
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Become the next “it” person if you guess the correct answer. The person who guesses the right answer is next to be “it,” and they think up their own secret person, place, or thing. If no one guessed the person, place, or thing at all, whoever wants to go next can have a turn. Keep the game going until everyone has had a chance to be “it.” [6] X Research source
- If someone guesses correctly but they’ve already been “it,” let someone else have a turn instead. Giving everyone a turn makes the game more inclusive and lets everybody have some fun!
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Write out 10 to 15 topic cards with different subjects of interest. For example, you could pick popular foods, American states, famous landmarks, types of animals, or even famous celebrities. Choose a random bunch of these topics and write them down individually on a note card. [7] X Research source
Tip: Pick topics that you have talked about in class before to make sure your students will know about them.
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Choose 1 person to be “it” and have them read their topic out loud. Pick a volunteer from your class to be the first person to choose a topic. You could pick the student who has been on time to class the most, or choose someone who turned their homework in on time that day. Have them pull a topic card from the pile and let them read it out loud to the class. [8] X Research source
- This narrows down the subject that the person, place, or thing could be to make it easier for your students to guess than in a traditional game of 20 Questions.
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Write down the item or person that the “it” player thinks of. The player who’s “it” thinks of their secret person, place, or object within their category, then writes it down and hands it to you, the instructor. [9] X Research source This ensures that you know what their item is in case the rest of your students get stuck. Double-check that the person, place, or thing and the subject card are related, or offer suggestions if your student can’t think of anything.
- For example, if your student pulls the card “types of animals,” they could choose “rabbit,” "koala," or "mountain lion," as their item.
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Take turns asking grammatically correct yes-or-no questions. Let each student have an opportunity to ask a question, with the student who’s “it” answering “yes” or “no.” If a student’s question isn’t grammatically correct, use it as an opportunity to demonstrate correct grammar and vocabulary, offering alternative phrasing and explaining the question’s structure. Also, help the student who’s “it” to understand the question with alternate phrasing if they’re confused. [10] X Research source
- Let students raise their hands when they have a question, or go around the room in a circle or spiral.
- If anyone gets stuck, try giving suggestions like, “Do you want to ask about its size?” Or, “Can you think of a way to ask about their hair color?”
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Keep track of your students’ questions and award points for correct grammar. As you play the game, have your students keep track of how many questions they have asked that were grammatically correct. Award 1 point for each question, and 2 points for each grammatically correct question. Tally up the running total of questions asked so that you know when your students have reached 20. [11] X Research source
- Assigning points makes the game more competitive and may motivate your students to play and to improve their grammar and vocabulary.
- Skip this step if you want a more relaxed, laid-back game with less pressure on your students.
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Give 3 points to whoever guesses correctly and make them “it.” Have the student who guessed correctly pick a new subject and come up with their own item. If the group reaches 20 questions and no one has guessed the item, have the current “it” player say what it is and give them 1 extra point. [12] X Research source
- Keep playing new rounds until everyone has gotten a turn, or stop when you feel like your students have gotten the most out of this game.
- If no one guesses correctly, ask for a volunteer to be “it” next, or choose a student who hasn’t had a chance to participate.
Similar Games
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Botticelli, Vermicelli, and Vespucci These are all variants of 20 Questions, but with their categories narrowed down to a single subject. In Botticelli, the person who’s “it,” must think of a famous person. [13] X Research source In Vermicelli, they must think of a food, and in Vespucci, they must think of physical places. Players then ask 20 questions to try to guess the answer.
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Heads Up! Also called the “Forehead Game,” this game resembles 20 Questions, except that only 1 person guesses, while everyone else asks questions. To play Heads Up! , 1 person writes down a famous person on a notecard and hands it to the guesser. Without peeking, the guesser holds it up to their forehead, then asks yes-or-no questions until they guess the correct answer.
- Play with either a set number of guesses, like 20, or with a time limit of around 1 minute.
- Or, use the Heads Up! phone app , which automatically generates answers and keeps time.
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I Spy To play I Spy , have 1 person choose a secret object in the room. Then, they provide a vague hint as to what it is. For example, they might say, “It’s soft” if their object is another player’s sweater. [14] X Research source Then, each other player makes a single guess. If nobody guesses it, the “spy” offers another hint, and players each guess again, continuing until someone is correct.
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Scattergories To play Scattergories, divide the players into equal teams and give each team a pad of paper and a pen. Then, choose a random letter of the alphabet plus 12 random, broad categories, such as countries, games, food, etc. Start a 3-minute timer. Each team must come up with an answer for each category that starts with the randomly chosen letter. Whoever has the most answers wins. [15] X Research source
- For example, if the random letter is B and the first 3 categories are a dessert, a nickname, and a country, your team’s answers might be “banana split,” “Bernie,” and, “Belize.”
Community Q&A
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QuestionJyothi drew 12 line segments within a circle from the center to 12 points on the edge of the circle. What is the difference between the lengths of all the line segments?DonaganTop AnswererEach line segment is a radius of the circle. Each radius has the same length.
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QuestionWhat is not available?Sage HallockCommunity AnswerAnything is available except open ended questions. The former will kind of ruin the game.
Video
Tips
References
- ↑ https://gamerules.com/rules/20-questions-game-rules/
- ↑ https://www.kidspot.com.au/parenting/things-to-do/play-20-questions/news-story/ef3a2df500cb819913268a781edf27fe
- ↑ https://www.kidspot.com.au/parenting/things-to-do/play-20-questions/news-story/ef3a2df500cb819913268a781edf27fe
- ↑ https://www.kidspot.com.au/parenting/things-to-do/play-20-questions/news-story/ef3a2df500cb819913268a781edf27fe
- ↑ https://gamerules.com/rules/20-questions-game-rules/
- ↑ https://gamerules.com/rules/20-questions-game-rules/
- ↑ https://eslspeaking.org/20-questions-esl-speaking-game/
- ↑ https://www.teflgames.com/twenty.html
- ↑ https://www.teflgames.com/twenty.html
- ↑ https://eslspeaking.org/20-questions-esl-speaking-game/
- ↑ https://www.teflgames.com/twenty.html
- ↑ https://www.teflgames.com/twenty.html
- ↑ https://www.icebreakers.ws/small-group/botticelli.html
- ↑ https://raisingchildren.net.au/preschoolers/play-learning/low-cost-play-ideas/i-spy-turn-taking-and-talking-activity-for-children-3-6-years
- ↑ https://static.libnet.info/images/pdfs/shasta/2020/Scattergories_Rules.pdf
About This Article
You’ll need at least 2 people to play 20 Questions. One person should start by thinking of an object, like an animal, food, or thing. Try to think of something that’s unusual, like a platypus or a vegetable that doesn’t grow where you live. That person will keep their object a secret, and it’s the other person’s job to guess what they’re thinking of. The catch is, you only have 20 yes or no answers! Start broad, by asking things like “Is it bigger than an elephant” or “Is it smaller than a cell phone?”. The person who’s thinking of the object will say yes or no, and they’re not allowed to lie. Then, the person guessing should base their next question on the previous answer. For example, if it’s bigger than an elephant, the person might ask “Is it bigger than a plane?”. The person guessing can ask any yes or no question they can think of, including questions about size, color, use, etc. If you ever get stuck, try asking questions in a different category. For example, if knowing the size of the object isn’t helping, ask “Is it alive?” or “Can you eat it?”. You can even ask more specific questions like “Is it electronic?” or “Would you use it at school?”. The person guessing can guess the item at any time, but they have to guess once the 20 questions are up. If they get it right, the two people switch, and the person that was guessing gets to think of the object! To learn how to choose a good object or animal that's hard to guess, keep reading!