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Have you ever been in a Nerf war , and noticed that you absolutely stink at everything? Are you a newbie to Nerf, and want to find out the best way to learn the art? If you've answered "Yes!" to any of these questions or any questions that are related to these, you are in need of training to become an Elite Nerf Soldier!
Steps
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1Buy a Nerf gun, preferably a Spectrum, because they work well, and are balanced and light. The Super Drum/Villainator works well in intimidation, and is easy to load and shoot. Or, the Tomahawk, or Savage Spin works well. Choose anything that is handy.
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Practice shooting and aiming at larger targets, then moving on to the smaller ones. It is important to be able to work the gun, as well as the ability to use it properly, and to your advantage! You can use just about anything as a target, such as chalk on fence, or using old archery or rifle targets!
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2Assemble your full weapon arsenal. You will at least need a pistol (a Blitzfire, Reflex 6, or Kronos, etc.), a rifle or two (Villainator, Saturn, Hypnos, Artemis, Hades, etc.), and a machine gun (Spectrum, Destructor, DartStorm, V-Twin, Perses, Hera, Nemesis, Khaos, etc.)
- If you don't have a lot of nerf guns, practice with what you do have.
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Train and aim first. To do this, get familiar with your Nerf gun. Start with one first Nerf gun, and learn everything about it, knowing what direction it pulls to. Does it arc higher up or down?
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Challenge yourself. Use time trials to see how fast you can load, shoot, reload, etc.
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Learn to shoot while running or doing an obstacle course. Do both separately first, then try them together, slowly.
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Train regularly. Practice your aim, stealth,shooting while running, and sniping, among other things. You'll be swiftly killed in a Nerf war if you know nothing about defense or shooting, so practice often.
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Have fun while perfecting your technique. Unless you're enjoying yourself, it's not worth spending ages perfecting your skills. Inject lots of fun into the training and get to enjoy the feeling of hitting the desired target.
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Stay fit. Start by eating a healthy diet, with lots of vegetables and fruits. Sugars will make you crash and burn within 15 minutes, and you'll likely to get a headache . Avoid eating too much of them. After you've gotten your diet working, concentrate on exercise. When in battle, you may need to sprint or run for a long period of time, such as 10–20 minutes! Practice on a treadmill, and doing as many push-ups and sit-ups and jumping-jacks as possible.
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Train yourself to become more agile and quiet, for these skills will help you in some sticky situations. Begin with jumping over PVC Pipe hurtles, climbing trees, rolling, etc., and progress into walking silently and stealthily. Once mastered, try doing some of these while holding, and, if possible, firing the gun!
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Construct a base. This is an important place because you will store your Weaponry and Ammunition here. Make sure it is well defended, because if the enemy team gets to it, they will have a bounty of items to use.
- One idea is, to have a reliable easy security system. During a Nerf War, have at least one person who guards the fort.
- Another good plan is to have other little bases in the area, so if you main base is captured by the enemy, you can retreat to a smaller base to regroup your team and nerf guns
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Build a Nerf capitol! This will be the main station for organizing campaigns, creating alliances, etc. If this falls to the enemy, you must have a secondary capitol, as well! Start with large cardboard boxes for indoors, and wood for outdoors! Also, cover cardboard with duct-tape to make it somewhat waterproof! Add a flag with a voted on sign, and a couple of windows with covers for rain and for ambushes! Add 2-4 cardboard boxes for turrets, with flags and holes for shooting.
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Build “colonies”, of little bases to show territory, along with secondary and tertiary capitols! You may want to also add little turrets (outposts.) in areas to secure, either keeping them empty and camouflaged for emergency use, or stationing units in them! Most outposts should be small, inexpensive, and pretty easy for the enemy to overcome. They are mostly used as warnings, and as emergency posts for the wounded/for cover.
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Make all capitols and bases with supplies and a map pinned-up, so you can mark territory, mark where bases and units are staged, and present a battle-plan. It's important to have supplies on hand in just about every station (including outposts.), because in the event of a siege, you can hold out for a longer period of time, with ammo, food, drinks, etc. Having communication devices are handy, as well, so you can call for back-up, or supplies, instantly.
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Assemble a team. An ideal team should consist of a strategist, multiple soldiers, medic, assassin, machine gunner with an ammo carrier, and a sniper. Assign these roles to people based on their weapons.
- You can have more than one of each, because some battles require more people, and you may need to change out overworked warriors.
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Ensure that the team is reliable and that each member knows their roles and what they are good at. You can train them yourself to fit your style of fighting, but at least consider their thoughts when they come to you. They may not be happy with their role or guns, so you have to listen to them. Your standard team should consist of as many people you can. This listing is assuming you have around ten people.
- Have two-three Infantry. They are the backbone of your team. Their primary weapon should be either the Spectrum or Hera. They should preferably have the Kronos as their sidearm.
- Have two Snipers. They should be armed with a Nexus Pro and a bi-pod and perhaps a scope, and should be sniping from some sort of cover.
- Have two Scouts. They should be armed with two handguns, preferably Blitzfires for their power and easy prime. Scouts will go ahead on the battlefield to see what the enemy is doing.
- You only need one Melee Warrior. They should be armed with the Nerf Warlock (a Battleaxe), the Nerf Marauder (a long sword), or Shadow Fury and Thunder Fury (twin swords). They might have a Storm Squad as their sidearm.
- A tank is good as a battle opener or backup. You only need one Tank, but they should be equipped with heavy armor and at least three weapons. They will need a backpack or holster to carry it in. Good weapons are the V-Twin, Tomahawk, Savage Spin, Nemesis, Prometheus, Matrixfire, Commandfire, or Destructor.
- The Assassin is the ultimate weapon in terms of hit-and-runs. They are good at stealth, and can spy, or infiltrate the enemy's base to silently take down an enemy warrior.
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Form a strategy. Make plans on how you will attack the enemy. Try to take them off-guard, and use the environment to your advantage. For instance, if you are fighting in a meadow, it would not be a good idea to try a Pincher movement since you would be in plain sight fairly quickly.
- Think about the possibilities, the outcomes, and the consequences, but don't overthink; you need to be able to act quickly, even if it could end badly.
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Use team members sparingly. You should always have defenders at your base. If it is unguarded, as mentioned earlier, you will find your supplies depleted. A few can be scouts and try to find information about the enemy base.
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Use strategy when attacked. When it comes time to attack, make sure you stick to your strategy and that everyone is crystal clear on what to do. If there is a seed of doubt among your team, make sure that you clear it up.
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Be a role model for your team. Be supportive and always have their back. This will make you the ideal team player.
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Create camouflage for your squad, with uniforms and I.D. passes and other stuff for your squad! When using camouflage, try to use certain types for certain terrain; this will increase your invisibility. Uniforms are mostly used for meetings (without battling.), formations, and flat field battles (where there is no places to hide.). Uniforms are good because they act as identification of teammates and enemies. It's also pretty cool when all your friends are dressed in the same outfits; it's pretty intimidating, as well. I.D.'s are useful for basically just the fun of it.
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Research Nerf Tactics, and know how all your gear works. Plan out your stages of the battle, and ALWAYS have Plan A, B, C, and even D, in the event something goes terribly wrong.
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Make sure parents/guardians know about everything, and know where to find you. Safety always comes first, no matter what.
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Community Q&A
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QuestionWhat could the Nerf Accustrike Alphahawk be used for?BOSSIANCommunity AnswerIt could be used as a sniper or as a weapon a commando would use. Its accuracy makes it fit for a sniper, while its revolving barrel and quick reloading provide a commando type weapon.
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QuestionHow many shots will it take to kill one person?Community AnswerThat's up to the players and/or the host of the game to decide. 1 shot kills make for a very short game, so keep that in mind.
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QuestionWhat do I do if my parents don't like Nerf wars?Community AnswerTry to convince them that you will not damage property and keep the area that you were using for the war in the same state it was in. Perhaps go to a park if they don't want lots of people running around your house.
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Tips
- Try making a battle/tactic journal; it's basically a record of every battle, with every detail (like who was involved, what weapons were used, etc.). Then rank each battle/tactic/etc. This can help as advice in a tough battle; a.k.a. you reference back to it to see how you coped with similar scenarios.Thanks
- Try using old locks you have to lock up the capitols, bases, colonies, and sentry towers from the enemy. Just remember to make a rule that there is no destroying a building, if you want to, at least!Thanks
- Never give up.Thanks
Tips from our Readers
The advice in this section is based on the lived experiences of wikiHow readers like you. If you have a helpful tip you’d like to share on wikiHow, please submit it in the field below.
- Analyze your team’s strengths, like speed or stealth, when assigning combat roles. Match talents to weapons and strategy based on what individuals handle best in practice. Confidence builds competence.
- Fortify your base nightly, keeping opponents’ abilities in mind. Think like an enemy to anticipate and block all possible entry points. Vigilance deters ambushes, so you wake ready to defend.
- Hide emergency supply caches only your team knows about. Stock ammo, first aid, food, water, maps, and tools in case your main base falls. Camouflage carefully so enemies can’t raid them.
- Mod weapons and gear for aesthetic customization and tactical advantages. Attach belts for ammo capacity or scopes for accuracy. Express team spirit through color schemes and insignias.
- Communicate battle plans clearly so everyone understands their part before engaging. Review tactics together, welcoming questions and suggestions. United focus makes strong squads.
- Train rigorously, but make drills a blast, too. Inject fun games into running obstacle courses. Friendly competition builds bonds while sharpening battle skills and fitness.
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Warnings
- ALWAYS wear protection, at least on the eyes. A missile could hit you in the eye, and you don't want to have eye damage.Thanks
- Don't bluntly choose different roles each game.Thanks
- Safety always comes first! If nobody knows where you are, you could be lost and not be found for a day, or something else could happen, always come prepared.Thanks
- ALWAYS obey the law.Thanks
- Use your noggin', not your stupidity!Thanks
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Things You'll Need
- Good, nutritional food-NOT junky stuff!
- A variety of Nerf guns
- A variety of darts and ammunition (StickyPads, Elite Darts. SuctionCups, Whistle, Streamline, Glow-In-The-Dark, Ballistic Balls, etc.)
- Cardboard
- Wood
- Duct-Tape, Nashua-Tape, etc.
- Household Supplies (a.k.a. scissors, stapler, etc.)
- Spy Gear
- Backpacks
- Healthy foods and snacks
- Craft Supplies
- Camouflage uniform
References
- YouTube
- MetaCafe
About This Article
Thanks to all authors for creating a page that has been read 126,897 times.
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