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Customize your Roblox experience with models
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Models are combined parts that can be used. Whether it's just a really cool car or some sort of death trap, it's all substantial to making a game . Models can be used by everyone; yes, all users, as long as you publish it! Fortunately, in this article, you'll learn just how to make a model.

Things You Should Know

  • Download and open the Roblox Studio from the Roblox website, then open the studio app on your computer.
  • Add a "part" from the top menu, then customize the part using the "move," "scale," "rotate," and other commands.
  • Add more parts, or add code to customize the model's behavior. Then, open the explorer menu and click "Save to Roblox" to export your model.
  1. To make a model, you first need to open Roblox Studio , Roblox's developing system. If you don't have Studio downloaded, you can get it simply by going to the Develop section at the Roblox website.
  2. Open or create a place . Making a model is just like making a normal game. You first need to put your model in someplace where it can be made. With that said, open or create a new place so you can have somewhere to house and develop your model.
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  3. A model is nothing but a group of parts combined together and modified so that it looks like a real-life object. Add the first part of your model by going to the Model tab and selecting the type of part you want by clicking the drop-down menu labeled Part .
  4. Use the Move , Scale , Rotate , Transform , Material and Color tools to make your part look better and like what you want it to be. Please make sure that you make the part as real as possible so your model can be more advanced.
    • The move tool will allow you to move the part by scratching the 2 lines, which moves the part upwards and left/right.
    • The scale tool will allow you to control the size of the part. The 3 movable circles will change the overall size, width, length, etc. respectively.
    • The rotate tool will rotate the part when its circles are touched. It will allow the part to bend in all possible directions and angles.
    • The transform tool is an advanced version of the move, scale and rotate tools, with many more possibilities for the part.
    • Use the material option located at the model tab to change the texture of the part. With it, you can make your model more realistic by making, for example, a wood look like wood.
    • Use the color option located on the model tab to change the color of a part/model.
  5. 5
    Add more parts. Repeat the last two steps until you think that your model is good enough. Make sure that your model looks real or else nobody will use it and will lessen the overall look of your game.
  6. This is the last step for a very simple model. To group your parts together you need to select all your parts by clicking down shift and selecting all the parts of your model in the Workspace tab. After having selected your parts, group them together by going to Model and clicking Group .
    • You can also use the keyboard shortcut Ctrl + G .
  7. If you want to add special features to your model to make it more advanced you can add scripts or effects. You can also add them to individual parts for even more complicated models. Some of the features you can add are listed below.
    • Functions
    • Effects
    • Constraints
    • Other scripts
      • These can include kill blocks , buttons, or anything of your imagination.
  8. If you want your model to publish your model so that it is in the Models section in your profile, you can publish it. You should now fill in the chart and finish it up by clicking the big button right there. This doesn't make your model buyable for other users! Read the bullet point below to.
    • To sell your model, click the button on the left, reading on saving your model as a new asset, which will make it able for users to buy and use them in the toolbox.
  9. A confirmation menu will appear if it succeeds since errors do occur.
  10. You can now put your model in other games. Have fun!
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Community Q&A

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  • Question
    I cannot see the workspace, what do I do?
    Alex
    Top Answerer
    Go under the View tab on the top of your screen, then select "Explorer" and the menu should pop up.
  • Question
    Can you import 3D models from any program?
    Alex
    Top Answerer
    You can import meshes into Roblox which can, in theory, be made from any program.
  • Question
    How do i use ClickDetector?
    Alex
    Top Answerer
    You would have to first create a click detector in the model (in Explorer tab, click add). And to fire the function, you can use clickDetectorVariable.formOfClick. clickDetectorVariable would be your click detector, and formOfClick would be the type (LeftMouseClick, etc). You can use a :Connect function after it.
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      Tips

      Tips from our Readers

      The advice in this section is based on the lived experiences of wikiHow readers like you. If you have a helpful tip you’d like to share on wikiHow, please submit it in the field below.
      • Never group pieces unless you know you are finished with the pieces. I did that and now I can't get certain parts to collide with the rest of the build.
      • In newer versions of Roblox Studio, you can use Union to join all the parts together. Then you can group all your pieces by pressing Ctrl + G.
      • If you want to do a team build, make sure to tap the team builds around 2 to 3 times. It doesn't work every time.
      • try using different objects from the toolbox. It's not all about making parts.
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